Non-RPG General News - Alliance of the Sacred Suns Update

HiddenX

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Henriquejr spotted the October dev update for the strategy game Alliance of the Sacred Suns:

October Dev Update, AKA All The Cool Stuff

...and there's been a LOT of cool stuff
Hello everyone! Steve here again with another exciting update - we've had a busy month, so let's get right down to what's improved and changed in Alliance since we last spoke!

MASSIVE PERFORMANCE IMPROVEMENTS

We took a hard look this month after the last demo feedback at the memory and storage systems of Alliance. Some people who were running 8 GB of RAM were unable to play, or the game would partially load before timing out. We want the game to run on no more than 4-6 GB of RAM, with an integrated graphics card, and we want a consistent 60 FPS target on all facets of the game, including the UI.

So we went back to the drawing board, and Brandon, our lead UI programmer, was able to use and integrate Unity's Addressables system, along with intelligent resource pooling, to dramatically improve load times, game generation times, and most importantly, memory usage! The game should now run on at least a 6 GB machine, and we continue to work towards 4 GB machines as well.

In addition, load and game generation times have been cut by 60-70%. This is the most significant performance update we have ever done.

[...]
More information.
 
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