Grim Dawn - Version 1.1.9.7 Changes

HiddenX

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Henriquejr spotted the changelist for version 1.1.9.7 of Grim Dawn:

New Content & Second System Update

Grim Dawn V1.1.9.7 Changelog

Pleased to report that our latest bug fix and tuning update is now live!

For the full list of changes, see below:

V1.1.9.7

[Crucible]


  • Increased chest quality at waves 100+ for successul runs on all difficulties
  • Increased drop rate of double-Rare items on Gladiator difficulty
  • Increased % Physical Resist for pets from the Blessing of Ulo Celestial Blessing to 10%
  • Increased % Health for pets from the Empyrion's Guidance Celestial Blessing to 140%
  • Increased % Damage Modified for pets from the Might of Amatok Celestial Blessing to 25%
  • Increased % Offensive and % Defensive Ability for pets from the Ulzuin's Pact Celestial Blessing to 5%
[Shattered Realm]


  • Fixed an issue with Shattered Guardian's Domain music tracking incorrect targets
  • Fixed an issue where a Shattered Guardian's Domain level may not end under rare circumstances
[Modding]


  • Increased number of map labels to 150.
[Game]


  • Increased the drop rate of unique items from the Roguelike Dungeon final bosses (ex. Alkamos rings, Shar'Zul's Worldeater, etc)
  • Increased the drop rate of Legendary Magi Rings in the Tomb of the Heretic to compensate for the RNG of getting the right magi in the boss encounter
  • Increased the drop rate of Kilrian's Shattered Soul
  • Human enemies with equipment no longer have baseline resists to compensate for fluctuations in resists from their gear
  • Reduced monster % Cold Resist by 6% on Ultimate difficulty and 3% on Elite difficulty
  • Reduced monster % Fire Resist by 3% on Ultimate difficulty and 2% on Elite difficulty
  • Reduced monster % Lightning Resist by 3% on Ultimate difficulty and 2% on Elite difficulty
  • Reduced monster % Pierce Resist by 3% on Ultimate difficulty and 1% on Elite difficulty
  • Reduced monster % Poison Resist by 3% on Ultimate difficulty and 2% on Elite difficulty
  • Fixed an issue where monster pathing could become blocked by certain monster skills
  • Fixed an issue where converted Retaliation damage would incorrectly scale with Cunning and Spirit damage bonuses
  • Fixed an issue that caused skill modifiers from items to persist on duration buff skills (ex. Blood of Dreeg, Pneumatic Burst) even after the items were removed. The buffs now expire immediately upon swapping the equipment.
  • Swapping equipment that modifies pet skills now disables their on-death attacks in addition to dismissing them (ex. Hellhound, Rune of Hagarrad)
[...]
More information.
 
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It's astonishing that they keep on fine tuning the game. I played it a while ago with a friend and we thoroughly enjoyed it, but we never felt that there was anything wrong with damage, damage resistance etc. But then again, by this time this game is probabaly mostly played by a hardcore-crowd that aim at getting the last 0,1 "damage per second" rating (which we definitely aren't).
 
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I still have to finish the game and it's amazing they are still patching it years later.
 
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I think it's one of the more interesting Diablo clones in terms of setting, but I'll bite on anything with "post-apocalyptic" in the description. That said, I didn't play it for very long before getting bored like with most games in this genre.
 
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I helped sponsor this one and played it quite shortly after its initial release, and will admit to have had a great time with it. I know I'll be replaying it at some point in the future.
 
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I think it's one of the more interesting Diablo clones in terms of setting, but I'll bite on anything with "post-apocalyptic" in the description. That said, I didn't play it for very long before getting bored like with most games in this genre.
Same for me, I only played it for about 900 hours and got bored for some time. But I will try it again soon. :cool:
But seriously, this the king of diablo-likes, even better than Titan Quest!
 
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Same for me, I only played it for about 900 hours and got bored for some time. But I will try it again soon. :cool:
But seriously, this the king of diablo-likes, even better than Titan Quest!
Well, I got bored with Titan Quest pretty quick too. :)

Maybe I'll give Grim Dawn another try someday, but I really think this genre just isn't for me. I haven't managed to finish a full playthrough of one of these games since Diablo 3.
 
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Of all the ARPG games, Grim Dawn is the only one I go back to. Glad to see the devs still updating the game.
 
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