Diablo 4 - Released

From what I read in the design decisions thread, I am not really convinced yet, that it is my cup of tea. I will wait for more reports from watchers playing it...
 
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I got it for free which is the only reason I am trying it ... and I am liking it more than I thought I would. I won't put endless hours into it like some but I am enjoying the visuals, story, and character progression.
 
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From what I read in the design decisions thread, I am not really convinced yet, that it is my cup of tea. I will wait for more reports from watchers playing it...
It's fun, but at the end of the day it will come down to whether you enjoy arpgs. Sidequests quickly become forgettable (given their multitude) while the main campaign is decent. Combat and gearing is far more casual/simple than something like Path of Exile, but it did remind me quite a bit of Diablo 2 at the start. The entire world is also scaled... so difficulty remains pretty uneventful for the most part.

On another note, Blizzard's network functionality is a bit of an enigma to me. Ever since last night's launch, I've been getting erratic bouts of graphical stuttering. It's not traditional rubberbanding, moreso something I've never really experienced before (and very annoying).
 
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From what I read in the design decisions thread, I am not really convinced yet, that it is my cup of tea. I will wait for more reports from watchers playing it...
Having played about 10 hours or so of the beta I'd say it is quite similar to Diablo 3 in feeling, but more MMO-ish, with level scaling and still the annoying limited skill slots (ony 5 or 6 usable skills available at once). Also skill cooldowns.

Personally, I'm glad I tried the open beta, since I realized I'm not much into it. But a lot of people will likely find it very fun.
 
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I didn't think it feels much like Diablo 3 or how I remember D3. At least in terms of atmosphere and the game world.

Mechanically, yeah, but all these hack & slash type aRPGs feel similar to me in that way.
 
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Combat and gearing is far more casual/simple than something like Path of Exile
How PoE combats are deeper? Most builds focus on two active skills. Free games are such a curse in my opinion, how "deep" would be PoE combats if not a free game?

I didn't think it feels much like Diablo 3 or how I remember D3. At least in terms of atmosphere and the game world.

Mechanically, yeah, but all these hack & slash type aRPGs feel similar to me in that way.
Because it's different for shooters? Perhaps you mean Diablo like? ARPG is an ambigous tag.

On start how D2 Necromancer is mechnically similar than D2 Sorceress?
Sidequests quickly become forgettable (given their multitude) while the main campaign is decent.
How you write it it looks either standard either a bad change. Do you mean mechanically generated (so souless) sidequests? But if they have a story that's a big change in the series or I weirdly don't remind well.

I got it for free which is the only reason I am trying it ... and I am liking it more than I thought I would. I won't put endless hours into it like some but I am enjoying the visuals, story, and character progression.
One more or less positive post, your post looks weird in the thread.

For me "engless hours" is the curse of Diablo like, I like play some builds once but not along many replay even less like the loot and farming design, alas it's what made the fame of D2. Still play once 2 or 3 builds if start difficulties allowed aren't too low and without collecting loot for future builds which tend destroy the difficulty of future build, can be more hours of fun than in many game genre. But despite I didn't found D3 so awful and overal enjoyed it better than some other Diablo like, I see no reason to not wait some serious sale, because it was just the weird reason of a Mac release, but now the excuse doesn't work anymore and I'm still not comfortable with that.
 
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Diablo and its clones, yes. That's why I specified "hack & slash" aRPGs.
Well, I don't think the arpg tag has a clear universal even approximate meaning. and it never meant Diablo like as far I know.
Example, a random search, on a site I don't care of and it's not the point:

So ARPG: Kingdom of Amalur, Minecraft Dungeon, Tiny Tina Wonderlands, The Mage seeker, Hades, Dragon's Dogma, Nobody Save the World, Victor Vran,... which is saying a lot on the ambiguity of the tag, and at least it's one example showing that it never meant Diablo like.
 
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Wait, Diablo 4 released today? Feels like I've been playing it for a lifetime...

I find Rogue to be incredibly fun, can't get enough of it.
 
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Did you completely ignore what I wrote?
Not everybody is as smart than you, perhap you could try make more clear posts. You used ARPG tag I commented it. You pretended ARPG was meaning Diablo like, I commented it.

What's your problem? What was so smart in your posts? And You didn't even explained how D2 Necromancer was mechanically similar than D2 Sorceress.

You have a feeling, that's fine, you are clearly unable to explain it properly, try less to look smart and more to be easy to understand.
 
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Wait, Diablo 4 released today? Feels like I've been playing it for a lifetime...

I find Rogue to be incredibly fun, can't get enough of it.
That's the only thing I quoted, still intend wait a serious sale, but I wonder it's really a new type? Or it's just a variation of some other older class?
 
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Not everybody is as smart than you, perhap you could try make more clear posts. You used ARPG tag I commented it. You pretended ARPG was meaning Diablo like, I commented it.

What's your problem? What was so smart in your posts? And You didn't even explained how D2 Necromancer was mechanically similar than D2 Sorceress.

You have a feeling, that's fine, you are clearly unable to explain it properly, try less to look smart and more to be easy to understand.
Again, I didn't just say aRPGs, I specified "hack & slash" aRPGs which is a fairly common term used to describe Diablo clones. Why is it that you seem unable to comprehend that?
 
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Again, I didn't just say aRPGs, I specified "hack & slash" aRPGs which is a fairly common term used to describe Diablo clones. Why is it that you seem unable to comprehend that?
Because hack&slash never ever meant Diablo like, even less than ARPG. But thanks for the clarification.
 
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How PoE combats are deeper? Most builds focus on two active skills. Free games are such a curse in my opinion, how "deep" would be PoE combats if not a free game?
[...]
How you write it it looks either standard either a bad change. Do you mean mechanically generated (so souless) sidequests? But if they have a story that's a big change in the series or I weirdly don't remind well.

PoE Boss combat is very involved. Character building and crafting is miles ahead as well. Don't really understand your "free game" statement.

D4 sidequests are just standard, forgettable arpg quests used as filler. And there's so many of them that you inevitably end up just clicking through the quest npc dialogue because you eventually stop caring about the reasoning behind escort/fetch/collect/assassinate xyz.

While there's a lot of criticism in this thread, D4 is definitely a game you should consider picking up if you're a fan of ARPGs. Despite it's numerous flaws, it's still very addictive/fun (again, if you're a fan of the genre).
 
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I didn't think it feels much like Diablo 3 or how I remember D3. At least in terms of atmosphere and the game world.

Mechanically, yeah, but all these hack & slash type aRPGs feel similar to me in that way.
Yeah, I meant the feeling of the combat. There's something in it, that I don't enjoy as much as I've enjoyed D1, D2 or some other similar and more recent ARPGs. The combat feels... soft and slow, somehow.

More focus on MMO-ish combat and watching skill cooldowns, instead of focusing on the action. Less immersive fun, and more mechanics focused. Like playing a tabletop RPG with a rules focused DM. Still fun, but not as fun. To me.

BTW, it was very obvious to me, from the context of your comment, what you meant with "hack and slash aRPG".
 
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