Zerkovich presents the main game mechanics of Age of Wonders 4:
More information.5 reasons to try Age of Wonders 4!
More information.5 reasons to try Age of Wonders 4!
I'm just the opposite. Give me skirmish maps and a random map generator and I will play for years. Hello, HoMM 3Well, I just now learned that there is not actual story campaign, but just 5 maps called Story Realms. Additional Story Realms will follow with Expansions...
So the game just got a lot less interesting for me.
Yeah, I'm that way too. I still try campaigns in these kinds of games, but they're rarely engrossing.I'm just the opposite. Give me skirmish maps and a random map generator and I will play for years. Hello, HoMM 3![]()
I don't think that's much different from how 3 and Planetfall are.Well, I just now learned that there is not actual story campaign, but just 5 maps called Story Realms. Additional Story Realms will follow with Expansions...
So the game just got a lot less interesting for me.
Instead of having a fully scripted campaign story that the player follows - with perhaps a couple of branches - the in-game narrative needs ways to adapt to who the player is and their actions. Through this we avoid narrative vs gameplay disconnects, difficulty spikes or blocking parts of the customization/empire development possibilities.
So our goal is to create a universe rich in lore, which reacts to the player’s choices instead of a more linear traditional scripted adventure.
The segment you quoted discusses Narrative in Age of Wonders 4 as a whole. In the past Narrative & Lore were very separate from the typical gameplay. As we've evolved, so have our games and what we want to do with them. The Narrative engine allows us to increase the Roleplay aspects of Age of Wonders and help create a much stronger personal narrative.
Further in the Dev Diary we cover the 'Rise of the Godir' Narrative, which is split into 5 Story Realms with Intro's and Outro's and storylines as we've had in previous entries. These realms are a curated experience with plenty of bespoke content and where characters from the earlier games make their (in)glorious return.
I can only compare to Planetfall and there Missions could take quite a while (CNex-3) or pull you in all different directions. Story Realms are somewhat more of a focused experience but I don't think you can really compare the two. Story Realms in Age of Wonders 4 are closer to the regular map gameplay than in our previous entries, so how long it takes to complete a Story Realm depends on your general skill level and whether you choose to go for the Story Victory or one of the other Victory Conditions.
The other thing is that in the past Campaign and regular maps were completely separate entities, which isn't really the case anymore. Every Realm you play feeds back into this notion that you as the player are 'writing' the stories of this new Age of Wonders. You can go play a random map in between the first and second Story Realm and will pretty much still make sense.
While I like the idea of a story being existing, and there being a framework mythology for the game to exist in, it's not even close to the drawing point of the game for me. It's not how I ever spend most of my hours playing an Age of Wonders game, and that's true of a lot of people.
Now I'm not going to begrudge a story existing, but with a finite number of developer-hours to spend on a product, what I want is primarily rock solid core systems. I don't want the studio to spend 40% of their time developing handcrafted scenarios which would represent <5% of my total playtime.
I think they've realized this is the way the community is leaning, and honestly, I'm incredibly delighted by it. The game is a procedural framework now for telling the stories of your pantheon of demigods as they settle the multiverse. There's a sprinkling of story in it via the official scenarios, but most of it is driven by a metagame meshed into how people actually play. EVERY map is a story mission, during which you're making persistent progress.
Most of the DLC sounds like added options for customization and a new story realm.Thanks for insightful and informative post once again @Couchpotato. If the fans want campaigns, perhaps they'll make them in DLCs.
Looks like Pardaox has influenced the studio.
- Dragon Dawn (Content Pack, Q3 2023): Features new dragon ruler type, a reptilian race form, and new tomes of magic.
- Empires and Ashes (Expansion, Q4 2023): Features a new culture, tomes of magic, empire building option, and a new story realm (campaign).
- Primal Fury (Content Pack, Q1 2024): Features new beastly race forms, culture, tomes of magic, wildlife, creatures, and resources.
- Eldritch Realms (Expansion, Q2 2024): Features new race forms, monsters, and magical realms and locations.
Oh, that's a bummer.AOW 4 feels more like an army skirmish generator based on AoW property vs a proper sequel to the series.