Alaloth - Announced for PC and Consoles

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IGN reports on Alaloth: Champions of the Four Kingdoms, an action RPG with isometric graphics and souls like combat and Chris Avellone is helping with the lore and characters.

Gamera Games has announced Alaloth: Champions of the Four Kingdoms, an isometric action-RPG in development for PC and consoles, scheduled for a 2018 release, and being created in conjunction with RPG legend, Chris Avellone.

Described as a cross between Dark Souls and Amiga cult classic Moonstone: A Hard Days Knight, Alaloth will be broadly divided into two gameplay phases. Movement across the game's overworld is turn-based, with players visiting points of interest to upgrade their character, buy mounts or visit the ruling families of the game's four kingdoms to be given new quests or learn about the world's political make-up.

On a first playthrough, players will choose from one of four races, and have to ally themselves with an existing house, each with an existing history and tie to one of the kingdoms. After one full completion, however, players will be able to create their own house, with customisable banners, mottos and more.
[...]

The idea appears to be to offer a combat system modern players will immediately understand and gel with, but set within a truly old-school setting, allowing for the story complexities (Game of Thrones is a constant touchstone for Belli) and open-ended nature of classic CRPGs, like Planescape: Torment or Fallout 2.

That's presumably where Chris Avellone - director-designer on, er, Planescape: Torment and Fallout 2 - comes in. Gamera has brought in the founder of RPG specialist Obsidian as a creative consultant to help create the world's lore and character backstories, as well as provide feedback on its overall design, which he describes as involving "mechanics I've rarely had a chance to work on before."
More information.
 
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Divine Divinity was good. Stupid name - but its what Diablo should have been.
 
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Thou shall not pass!!

I command you, as King of the Britons, to stand aside!

Divine Divinity was good.

True. Divine Divinity was great for its time. I think Larian is one of the few developers who can pull off a game like that. Still, in this day and age, I don't want real-time combat in a isometric RPG. Give me turn-based or at least RTwP.
 
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I command you, as King of the Britons, to stand aside!

You must return here with a shrubbery... or else you will never pass through this wood... alive.

I'm not sure what to think about the game yet. I will wait and see for more details on how it plays. I'm hoping they get the control scheme intuitive and responsive. I don't want to struggle with a camera and the controls need to feel right.
 
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Turn-based map movement but then combat is isometric action. It definitely sounds different. I would love if it were like Divine Divinity but it looks like it will be more player skill-based combat. So in the end, I'll probably just do another run of the Larian classic. :)
 
I really liked Moonstone on Amiga. The combat was similar to a brawler such as Golden Axe but carried out in a single room. It was fun exploring the static world map and then fun replaying while knowing where to go. However, the combat wasn't fun and I think I tried to avoid it where I could.

I wouldn't expect this game to be anything like Dark Souls. I Expect something more like Binding of Issac but with a world map and knights. Swords in stones and ladies in lakes would be fitting for Moonstones setting.
 
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Moonstone has been great. I'm going to keep my eye on this.
 
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Well I'll keep an open mind and wait for more game footage before I make a decision. As I don't care what type of combat a developer uses for an isometric RPG.:p
 
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I'm trying to keep an open mind too. I'm not usually into action rpgs but the occasional one does tickle my fancy. If it plays janky through I am out.
 
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Same @ Couch & Silver. I think it could be an interesting change of pace from turn-based/RTWP isometric RPGs. Hopefully it's got interesting RPG elements as well.
 
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