Arakion - Still in Development

HiddenX

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Farflame spotted some news about Arakion:

We're Back

An overview of the new traits system.

Hey Venturers!

After a long hiatus, I'm thrilled to announce that the gates of Arakion will soon be open! It's been a while since my last update, so bear with me as I walk through what took so long, the first in a series of updates about all the changes, and the plans moving forward for Arakion.

What Took So Long?

In short, life and an engine change. First, life took a turn when I became a father, which made supporting my family the top priority. This limited the amount of time I could spend developing Arakion. Now, I'm in a place where I can commit to developing Arakion full-time for the foreseeable future.

Second, I made the choice to transition Arakion from Unity to Unreal. While I was already working with Unreal on other projects, I decided to bring Arakion into the fold. The switch took longer than I initially anticipated, but it’s been worth it. Unreal’s mature systems, along with powerful tools like GAS and PCG, means I can implement vast amounts of content with little effort. This makes the future of Arakion very bright!

Let's Talk about Traits

For our first preview, let’s dive into the revamped traits. First off, classes have been removed entirely. Instead, heroes now gain one of three experience types: Brawn, Skill, and Will. How a hero gains experience depends on their actions, the skills they use, the decisions they make, and more. These points are then used to learn traits (certain traits still require Traitstones found in the world in addition to experience)

Each type of experience can be spent in its respective trait branch. As you might expect, Brawn traits focus on melee and health, Skill traits enhance ranged weapons and stamina, and Will traits boost casting and energy.

To start your journey, you’ll answer a few questions during hero creation, earning a couple of experience orbs to spend right away (don’t worry, it’s color-coded with tooltips to guide you as you can see below)..

[...]
More information.
 
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While I can certainly understand the guy having to put the game on the backburner to support a family, things like this are part of the reason I rarely support EA games these days.

nlg5EOZ.png
 
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I was surprised how slow progress was on this. I think the Kickstarter trailer gave the impression that there was more implemented than there was.
And now re-implementing in another engine? I imagine things were even less far along than I thought if the overhead of doing that was worth it.
 
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While I can certainly understand the guy having to put the game on the backburner to support a family, things like this are part of the reason I rarely support EA games these days.

nlg5EOZ.png
At least you didn't kickstart this in 2012 like I did. Part of the reason I rarely ever do kickstarter or similar things these days.
 
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I can remember when he wrote in 2016, that in his opinion M&M X was released before it was finished, and so he was going to take the time to release Arakion when it was properly finished. . . Its in my Steam library, but I've been waiting for him to actually finish to first chapter. It is playable at this point, apparently, but he is still missing a character race and a lot of content.
 
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Probably one of the all-time greatest* footraces to v1.0 on Steam in this niche between Arakion and Dungeon Kingdom: Sign of the Moon.
 
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At least you didn't kickstart this in 2012 like I did. Part of the reason I rarely ever do kickstarter or similar things these days.
I actually think I did... and only added it to Steam in 2018. It's been so damn long that I've forgotten though.
 
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