Farflame spotted some news about Arakion:
More information.We're Back
An overview of the new traits system.
Hey Venturers!
After a long hiatus, I'm thrilled to announce that the gates of Arakion will soon be open! It's been a while since my last update, so bear with me as I walk through what took so long, the first in a series of updates about all the changes, and the plans moving forward for Arakion.
What Took So Long?
In short, life and an engine change. First, life took a turn when I became a father, which made supporting my family the top priority. This limited the amount of time I could spend developing Arakion. Now, I'm in a place where I can commit to developing Arakion full-time for the foreseeable future.
Second, I made the choice to transition Arakion from Unity to Unreal. While I was already working with Unreal on other projects, I decided to bring Arakion into the fold. The switch took longer than I initially anticipated, but it’s been worth it. Unreal’s mature systems, along with powerful tools like GAS and PCG, means I can implement vast amounts of content with little effort. This makes the future of Arakion very bright!
Let's Talk about Traits
For our first preview, let’s dive into the revamped traits. First off, classes have been removed entirely. Instead, heroes now gain one of three experience types: Brawn, Skill, and Will. How a hero gains experience depends on their actions, the skills they use, the decisions they make, and more. These points are then used to learn traits (certain traits still require Traitstones found in the world in addition to experience)
Each type of experience can be spent in its respective trait branch. As you might expect, Brawn traits focus on melee and health, Skill traits enhance ranged weapons and stamina, and Will traits boost casting and energy.
To start your journey, you’ll answer a few questions during hero creation, earning a couple of experience orbs to spend right away (don’t worry, it’s color-coded with tooltips to guide you as you can see below)..
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