Yuhuu! (sarcasm). This game is killed by the filler. So much lost potential. If they actually had good story-telling, the hundreds of game hours would perhaps not be waste of time, but no. Such a waste for everyone involved.
What can the industry learn from this: focus on the story-telling, not necessarily on the story (i.e. how instead of what) like Rockstar and CDPR does; and do not make too long games without meaningful context. One more: good story-telling requires the illusion of urgency. There has to be an NPC or a general story-arc to nag you to focus on the main content. No punishment if you do not, but the nagging improves the immersion.
Might be only me, though, but I do not have the patience nor the interest to keep on playing games like this. Would be nice to see a fresh start from these devs. They make great mechanics but lack on the story-telling part, which should be relatively easy to nail. Just hire decent writers.