Avowed - Patch 1.3

HiddenX

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Here are the patch 1.3 notes:

1.3 Patch Notes

Hello everyone,

We want to take a moment to thank you for your continued reports, feedback, and suggestions. Your insights are valuable to us, and we appreciate the time and effort you put into sharing your experiences with us.

Our team is committed to ongoing support, and we’re always looking for ways to improve. Your input is key to help us refine and expand Avowed, and we are excited to keep rolling out updates. Within the next few weeks, we are going to be releasing a roadmap that will go over some of the plans we have that will be coming to the game over the upcoming year, so keep your eyes peeled!

Thank you for being part of our community - we appreciate your support and look forward to sharing more with you in the future!

— The Avowed Team

[...]
Thanks Couchpotato!

More information.
 
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  • Companions with the Shocked status effect no longer electrocute the player when nearby.
Had this one and the effect would renew itself every time it dealt damage = never ending loop of getting shocked every few seconds... reeeally annoying.
 
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I'm looking forward to the roadmap, hopefully some interesting DLC in the horizon.
 
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The patch notes don't seem to mention the bugged Belderreno bounty quest where for a lot of people the required item that you use to prove you've killed it doesn't drop.
However, apparently that HAS been fixed. Not sure why it isn't mentioned specifically.
 
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Have I told how much I dislike the attributes in Avowed (and PoE), especially the Might attribute?

I'm playing a damage deadling wizard and of course put some point in Might. But now I can select the bully option in dialogues because... my tiny wand looks so intimidating?
 
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i guess they want to sell some DLC :))
I hope we get some DLC as soon as possible!:smitten:
Based on soicial media posts and past interviews they claim no DLC is in development, but given it supposed did okay at sales and GamePass numbers they be fools not to.
 
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Have I told how much I dislike the attributes in Avowed (and PoE), especially the Might attribute?

I'm playing a damage deadling wizard and of course put some point in Might. But now I can select the bully option in dialogues because... my tiny wand looks so intimidating?
Blame Sawyer for the system and his constant reworking and patching. :rotfl:
 
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I mean, Gandalf is damn intimidating when he wants to and he is a frail old man with a cane with no muscles anywhere to be seen.

Another question is whether some of those checks are well portrayed, most of the time they're really a "flavour reward" for players to feel good when one of their stats is high enough and not much else, which I'm not a fan of, but it happens in most games with stat checks.
 
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Blame Sawyer for the system and his constant reworking and patching. :rotfl:
Yep, I remember discussions about this very thing during the development of PoE. There was this video with numbers and formulas flying around his head or something.
I mean, Gandalf is damn intimidating when he wants to and he is a frail old man with a cane with no muscles anywhere to be seen.
Yep, but that's not because of his ability to deal damage, but because of his charisma and his little magic tricks to emphasise his point.
 
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Have I told how much I dislike the attributes in Avowed (and PoE), especially the Might attribute?

I'm playing a damage deadling wizard and of course put some point in Might. But now I can select the bully option in dialogues because... my tiny wand looks so intimidating?
Are muscles/swords the only intimidating thing in your opinion? I would think the threat of being electrocuted or roasted alive would be plenty intimidating. Moreso, even, in a world in which everyone has muscles, but most people don't have magical ability.
 
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Are muscles/swords the only intimidating thing in your opinion? I would think the threat of being electrocuted or roasted alive would be plenty intimidating. Moreso, even, in a world in which everyone has muscles, but most people don't have magical ability.
Yes, but 2 things:
How does the other guy know that the envoy can electrolute him? There is no visual representation of "Might" (if it's not muscles). Is it the grimoire and the wand? If yes, then these items should have suitable properties, giving boni to checks in dialogues.

Also, the choice of words in the dialogue (so far) suggests that it's classic intimidation, backed up by potential damage from strength, not magic. But yeah, I'll keep an eye out in the next dialogues to see if it's worded a little more openly so that it could refer to magic as well.
 
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There are plenty of ways for someone to look dangerous or intimidating even when they're not physically bulging, from demeanor to having a reputation, or a dread about them. I won't bring Godwin's law into this conversation for a real world example, but Avowed is a fantastic world, so there can also be things that don't necessarily apply to the mundane conceptions. Afterall, if I can suspend disbelief to accept there are people flinging fireballs around, accepting that they can overwhelm others with the "might" of their magic by mere presence is trivial.

The only issue is really that some of the might-related interactions suggest physical force would be employed as part if the "intimidation" (though after this thread I paid closer attention to some of these choices, and most are generally vague enough), and that does somehow betray the concept of Might as a measure of "power" instead of a more traditional "strength", although it can also be that if someone is so overwhelming, even if they're a spellcaster, they can kick you around all the same to not even waste magic on you, and you would do nothing about it either to not risk being zapped into a dust pile.
 
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0Lts5bz.jpeg

Well...
 
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Maybe it is muscle mass. Maybe in Avowed muscle mass improves your magic, like it uses the energy potential of your bigger muscles or something.
So, by the time you're an Archmage you're this huge Hulk-like creature that can't touch that bit between your shoulder blades. :D
And skinny mages never get far beyond being an apprentice. :D
 
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Maybe it is muscle mass. Maybe in Avowed muscle mass improves your magic, like it uses the energy potential of your bigger muscles or something.
Yep, that must be it. How else can you explain that Might also increases carry capacity?
 
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Yep, that must be it. How else can you explain that Might also increases carry capacity?
It is explained in the player guide. Magical might can also be used to physically lift things. Edit: Actually I am wrong. I have gone through the players guide and it doesn't actually explicitly say that. I guess it was an assumption on my behalf.
 
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It does feel like there is a disconnect between the game designers and the writers in some of those dialogue choices.

I won't even comment on how silly the line in the screenshot is in itself, even if you genuinely had rippling abs, as is suggests childish, vain narcissism more than it suggests might; not even the mightiest of all the characters I've ever created would say something that simple-minded and stupid.
 
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I think it's obvious that this is a weakness of their character mechanics. I can deal with it.

DnD/D20 also hs and always had the problem with dexterity. It's difficult to give the fitting attribute points for a character with a clumsy body (for things like dodging or sneaking) but has nimble fingers for stuff like lockpicking, disarming traps or tinkering.

This is solved btw. in The Dark Eye which has the two attributes Agility ("Gewandheit", body) and Dexterity ("Fingerfertigkeit", fingers). Of course TDE has other flaws...
 
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