I was more excited by the announcement that Wizards of the Coast is resurrecting Spelljammer. I hope it leads to a crpg in that setting. They're also bringing back Dragonlance.
Do you play tabletop D&D? In person, with friends and all?
I was more excited by the announcement that Wizards of the Coast is resurrecting Spelljammer. I hope it leads to a crpg in that setting. They're also bringing back Dragonlance.
I agree. I would never have pre-ordered if I'd thought it was this far out.
Nothing about Planescape I assume? That setting is still "dead"?
I'm waiting for the announcement were sorry but we need another six months or a year, and we have to post-pone the release to 2024. I've seen it happen to many times.Looking forward to it. Still got some time then. And a release in 2023 also just means "Not before 2023"
What do you mean "nothing about Planescape"? Did you expect Larian to suddenly move their game to a different setting?
Do you play tabletop D&D? In person, with friends and all?
I don't understand all the flake for the development time. Most AAA games take many years to be complete. It's a AAA game. Deal with it. Development is hard.
I guess it's because the game is in EA? AAA developers don't do EAs cos it's expected from them to know how to make a good game without the help of players base…
Could say the same about your elitist opinion so right back at ya my fellow watcher. I'll continue to criticize just like you don't have to read it, or care about my opinion.Sometimes as a developer, I wish anybody who wanted to criticize how long it takes to do development had even a shred of a clue about how development goes - or what it takes to be a good developer. The commentary by the clueless is quite amusing.
Companies making AAA games are not taking the same risks as indies, they make streamlined games, using existing patterns that are known to please people. There's enough marketing data and it's not necessary to ask players what they want, they've already said it or shown it before.
That may be true, but it obviously doesn't guarantee success.
I think there's risk either way. AAA companies are also spending a great deal more money to develop their games. Imo, that sort of evens things out.
Not like users and their feedback is always the best either.