That was my favorite part of the game! You definitely didn't have to spam consumables, as I discovered: https://www.rpgwatch.com/forums/showthread.php?t=38956I remember there being this demon called "the doctor" or something, and he could basically one shot your entire party (playing on tactical difficulty) if you tried to fight him straightup. You basically had to spam consumables (tea leaves) and cheese the hell out of it.
Their next game is probably BG4 :lol: After all the time spent creating a D&D 5 game engine, they have to get everything they can out of it.Too bad they are taking so long on this game, as I'm much more interested in Larian's next game, than what looks like a reskinned Divinity Original Sin sequel - D&D 5th edition makeover.
That was my favorite part of the game! You definitely didn't have to spam consumables, as I discovered: https://www.rpgwatch.com/forums/showthread.php?t=38956
Yep, that should be the advantage of using a reasonably well balanced and tested ruleset instead of doing something from stretch like Larian did in D:OS or Obsidian in PoE.I really hope BG3 has more nuanced combat than D:OS2.
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