Mark Darrah talks about Bioware in 2017:
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Thanks Couchpotato!How 2017 Changed BioWare 1000 Ways
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Thanks Couchpotato!How 2017 Changed BioWare 1000 Ways
Isn't that to be expected though? You're going to sell more copies when you start catering to the mainstream more.I mean, some of best selling Bioware games came long after they moved from PC to consoles.
Sure, I just reacted to claim that Bioware issues started around the time of beginning of consolification of their production. I believe the real issues started rather by becoming part of corporate.Isn't that to be expected though? You're going to sell more copies when you start catering to the mainstream more.
Yeah, it really depends on what you mean by "issues". From my reading of Lucky Day's post, the issue from his point of view is them abandoning/betraying their original audience (eg BG1/BG2 etc) and chasing big money in the action world. There's no real question that they greedily abandoned that original audience, but from the point of view of making money, they still did quite well afterwards, so if all you care about is the dollars, perhaps it was a good call. That happened before EA. Big success in the following era with KOTOR1, ME trilogy, DA:I, etc. Then later on, they eventually also abandoned that 2nd audience they had acquired, with stuff that (1) no one asked for (Anthem), and (2) stuff that people did ask for but, in the end, wished that they hadn't (Veilguard). Perhaps doing it twice is just too much for them to escape the karmic justice - the company is more-or-less dead now although it's quite possible, perhaps even likely, that EA will still use their name on some future products. At this point, that's basically the equivalent of EA putting out a new game with the Origin or Bullfrog name slapped on it.I believe the real issues started rather by becoming part of corporate.
I dont disagree with your point of view. For me, as big fan of BG1 and 2, every later BW game was disappointment in some way.Yeah, it really depends on what you mean by "issues".
For me, NWN1 was one of the biggest disappointments in the history of gaming, but over the years I haven't seen tons of people agreeing with me on that. I'm not a big RTwP fan, but have no problem admitting BG1/BG2 were legendary games despite it. And then we went from that, to a dumbed-down game with bad 3D graphics, barely-existent companions, and an absolutely horrible campaign?For me, as big fan of BG1 and 2, every later BW game was disappointment in some way. Biggest being probably NWN as over the time my expectations lowered significantly.
I'm talking about what we got at release. Obviously no user-made campaigns existed then, and sure, I was aware of the potential for them, but I'm also not a big user-content type of guy. But with the information I had in hand at that moment, yeah - one of the biggest disappointments in history, easily.Foolish gamer it's not the bad NWN OC campign that everyone plays the game for. It's because it had a custom mod tools that allowed 100's of better player campaigns.
NWN 2 was a perfectly fine RPG at release, I thought. I was pleasantly surprised after the NWN 1 debacle.NWN 2 was the same but at least it had better campaigns.![]()
NWN was more about the mod tools and online DM features anyway. Totally agree on main campaign and companions. Compared to any other RPG; its strengths haven’t been matched.Oh yeah, many of those things have little-to-nothing to do with the video that this thread is for. But it seemed like L.D. had opened a wider discussion on the numerous failings and hubris of BioWare.
For me, NWN1 was one of the biggest disappointments in the history of gaming, but over the years I haven't seen tons of people agreeing with me on that. I'm not a big RTwP fan, but have no problem admitting BG1/BG2 were legendary games despite it. And then we went from that, to a dumbed-down game with bad 3D graphics, barely-existent companions, and an absolutely horrible campaign?
Exchanging one strength for another is fine, and a normal part of game development, but what I've always found weird about NWN1's particular situation is that it's not like you can just exchange the story/writing for the DM tools. You need a completely different set of people to work on those, e.g. programmers not writers. So what were all the writers from BG1/BG2 doing during NWN1 development? They just decided to take a year's vacation time? Maybe they were all working on KoTOR1 instead?NWN was more about the mod tools and online DM features anyway. Totally agree on main campaign and companions. Compared to any other RPG; its strengths haven’t been matched.
It was already RTwP so there was that. I was mainly seeing ARPG as a Diablofication of games - at 250,000 units a quarter, chasing that market had to be tempting when they had the product they did.Eh...what action-RPG elements did Baldur's Gate 2 have?
Because it was. Only it had the 3e rules tacked on. Plus it was primarily designed for co-op campaigns with the bonus of a DM.Not sure why you'd call NWN an "outright ARPG"
I think you're reaching here. The reason BG 1&2 were RTwP was because Bioware were originally developing an RTS game with that engine and then decided to go RPG instead.It was already RTwP so there was that. I was mainly seeing ARPG as a Diablofication of games - at 250,000 units a quarter, chasing that market had to be tempting when they had the product they did.
Throne of Bhaal was much more diablo-like when it gave you your own personal safe space to consolidate your gear.
I agree that RTwP itself is already an actionification of classic turn-based RPG combat...but if you're calling RTwP games like NWN "ARPGs" then you're using your own personal definition of ARPG there really, as normally RTwP games are excluded from that label.Because it was. Only it had the 3e rules tacked on. Plus it was primarily designed for co-op campaigns with the bonus of a DM.