Capes - Review @ Koalition

HiddenX

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The Koalition reviewed Capes:

Capes Review - Strategic Superhero Gaming

What if you took the world of superheroes in the aspect of the TV show Heroes and mixed it with turn-based strategy tactical games like XCOM, well then you would get a very thought-out game called Capes. Capes is the debut title from Australian-based company Spitfire Interactive with publisher Daedalic Entertainment.

Capes draws its comic references from the 80s and 90s. This was when they were still goofy and cheesy but also starting to venture into darker subject matter like Image Comics with Spawn or Wild C.A.T.S. This was the perfect time for a comic book reader, with the new character backgrounds, the design change, the tone of the comics, and the amount of original ideals.

The mood for Capes is straightforward, there are no superheroes anymore they all have been unalived, and only The Company and the Capes remain. In King City, superheroes (referred to as capes) have been banned for the last two decades after a mysterious group known as The Company came in and promised to get the masked vigilantes under control.

[...]

I believe that they chose to work more on the core of the game to make a great product than to work on the parts of the game and leave it open for bugs and such. I really enjoyed Capes, the idea is great and the play was very decent. It was challenging at times and I didn't want to see where it was going so that was fun. I think that for its first release, Spitfire Interactive hit a home run. I can not wait to see what else this small company has in store for the future.

Score: 4/5
Thanks Couchpotato!



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This is the first time I've ever heard anyone claim that the 1990's were a great time for comics and "original ideas", lol. Comics in the 90's sucked, and were so marketing-driven and uninspired that it almost led to the entire industry going under.
 
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