Capes - Review @ RPGamer

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RPGamer reviewed the tactical RPG Capes:

Capes Review

New Age Heroes

Many of us loved superheroes and always wanted to be one as a kid. However, real-life cases of obtaining powers after being bitten by a radioactive spider are rare to say the least, so we've had to settle upon other ways to live the dream, like playing videogames. Videogames such as Spitfire Interactive's Capes, which brings a tactical slant to the superhero proceedings.

Set in King City, Capes takes place twenty years after an event known as the Showdown. Most heroes died or went missing that day, leaving the city in the hands of the Company. Having set themselves as the rulers of the city, the Company has outlawed all superheroes. They catch, cage, and experiment on any and all super-powered beings. The only ones who can stop them are a team of younger heroes led by their mentor Doctrine, one of the few survivors of the Showdown. This team takes on several of Doctrine's old foes as they attempt to take back King City.

[...]

Capes starts off with an interesting superhero premise of a dystopian city that is controlled by the villains. At the start, the gameplay can be rewarding and engaging, while the characters are well voice-acted, and the game has some nice tactical gameplay until the mid-game. However, things don't manage to carry through and the latter parts of the game leave much to be desired. Those looking for a new superhero strategy game will get some enjoyment out of Capes, but could easily find themselves hoping there was more to it.

Score: 2.5/5
Thanks Couchpotato!

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