Chernobylite 2: Exclusion Zone has already been funded on Kickstarter:
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Thanks Farflame!Chernobylite 2 funded on Kickstarter in less than four days! Play the game in first-person mode and help us reaching the stretch goals.
Hi Chornobyl explorers,
Yes, we did it! We reached our campaign goal in less than four days, which is an incredible achievement beyond our imagination.
Once again, we all can pack our backpacks, Geiger counters, and stalker's equipment to get back to the Exclusion Zone as the gamers have spoken!
Thank you! You are awesome!
Your, players, message is evident to us: you want to play Chernobylite 2 and have the Exclusion Zone bigger, better, and more ba**ss.
Thanks to you, we can now focus on developing the alternative first-person combat mode, allowing you to play the game in any style you choose. Whether you're a fan of classic third-person RPGs or modern first-person adventures, you should be comfortable experiencing Chernobylite 2 in a way that is more natural to you.
What next, then?
Of course, it's not over. We are keeping our campaign alive for the next few weeks, and there's plenty more to do to keep growing our community and deliver more cool stuff within the game. We'll add some stretch goals to the campaign now to let us expand Chernobylite 2 with other elements that may be interesting, especially for you, our current and potential backers.
What is the first stretch goal? As we secured first-person shooting mode, we want to add all the weapons you used in the original Chernobylite. Why are not all of them included in Chernobylite 2 today? When we planned to focus on third-person combat only, we realized that some other firearms look and work better within the new camera system. Today, a few of the iconic pieces from the first Chernobylite, like Makarov, were not fully recreated in the new game. We have replaced them with other guns, but as we know now, you'd like to have good stuff from the original Chernobylite present in Chernobylite 2, so besides the player perspective, we'll also give you the same toys you enjoyed most. As Neo said: Guns. Lots of guns.
Stay with us; we'll keep you posted about many more cool things. Our campaign is running, and we want to involve you in the whole process. So, let us know in your comments what you think about other things we could do together to make Chernobylite 2 your favorite post-apo RPG game of this decade.
We believed we'd succeed, but the amount and intensity of your support exceeded our expectations. Let's make it last.
Cheers,
Wojciech Pazdur
Creative Director
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