CivCraft - Interview @ One Angry Gamer

HiddenX

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Billy D (One Angry Gamer) has interviewed game designers Arik Helman and Adrian Tache from Larkon Studio:

CivCraft Interview: Losing Entire Kingdoms And Seeking Vengeance

Persistent MMOs where players can actually gain and lose everything are very rare in today’s market. Very few games actually allow and promote persistence when it comes to building an entire kingdom only to see it lost to fire and brimstone during an intense PvP match. CivCraft: Legends of Ellaria, an upcoming sandbox role-playing strategy game will allow players to build, defend and destroy kingdoms all taking place in a persistent medieval universe.

CivCraft will feature RTS combat, hack-and-slash combat for those who like to get down and dirty on the ground, resource management, diplomacy, questing, magic skills, custom town and castle building, as well as the ability to wage war against rivals and destroy any and everything that stands in the way.

The game is currently on Kickstarter, and at the time of the publishing of this article it has surpassed its basic goal of $12,500 by a significant margin. The developers, Larkon Studio, are currently striving toward hitting the stretch goals as they prep for the game’s release on Steam Early Access. They’ve already managed to get Greenlit for Valve’s service so it’s one hurdle down and just a few more to go.

I had an opportunity to throw a few questions toward game designers Arik Helman and Adrian Tache from Larkon Studio, discussing some of the mechanics of building a kingdom in CivCraft, as well as acquiring siege weapons to tear them down. The game allows players to engage the game either down on the ground like Mount & Blade or command diplomacy and war using RTS and 4x strategy elements. The combination of different gameplay elements, the PvP and the fact that it’s an indie game really piqued my interest. You can check out the full interview below. […]

More information.
 
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