elkston
Sentinel
This passage from the "GamesBeat" review concerns me:
(https://venturebeat.com/2020/12/07/cyberpunk-2077-review-a-look-at-the-present-not-the-future/)
So what was getting me most excited about C77 was having a big city and outskirts to explore in detail - Dues Ex-style.
Now I'm wondering -- is this just going to be pretty, but "static" environment? Can you pick up move/throw objects? Can you crouch under things, climb over things to explore the environment?
Or are all these actions only possible when scripted by the plot or quest code. If its the latter then this is really disappointing. After all this time, I was hoping for a dense exploration experience.
I don't want a "GTA"-sized map, but with shallow interactivity when you get to those areas.
NO, I don't expect every single building to be explorable and vastly detailed; but at least a choice selection of landmarks where you can go and just stumble onto things to uncover the world and narrative.
Like when you're in these bars talking to characters. After you're finished picking up your next quest in the bar, can you explore that bar further and maybe find a hidden stash in the basement? Maybe the entrance to a sewer system where you can go for more adventures?
This is what I'm talking about. This is the kind of adventure I want.
I guess I'll find out in a few hours if this is going to be possible.
(https://venturebeat.com/2020/12/07/cyberpunk-2077-review-a-look-at-the-present-not-the-future/)
So despite how alive the city feels due to its mind-blowing ray-traced lighting, it’s still sterile. Things don’t just happen in Night City. At its heart, Cyberpunk 2077 is a map game. You choose a quest off the menu and then go and do whatever the developer designed for you.
This philosophy filters down into the world itself and how interactive it really is. You’ll find pachinko machines and arcade games, but you can’t play them. You can scan people to reveal information about them, but I never found a use for that. If you want to have sex, two sex workers appear on your map. You’ll find empty seats throughout Night City, but you can only sit in certain designated chairs and only when the game permits it. If the game wants, you can sit back and drink a beer with a friend, but this is not something you can initiate on your own.
All of this limits the potential for emergent storytelling. You aren’t going to stumble off the main quest line and into a series of unpredictable moments. Instead, CD Projekt Red is the one prescribing all of the action.
So what was getting me most excited about C77 was having a big city and outskirts to explore in detail - Dues Ex-style.
Now I'm wondering -- is this just going to be pretty, but "static" environment? Can you pick up move/throw objects? Can you crouch under things, climb over things to explore the environment?
Or are all these actions only possible when scripted by the plot or quest code. If its the latter then this is really disappointing. After all this time, I was hoping for a dense exploration experience.
I don't want a "GTA"-sized map, but with shallow interactivity when you get to those areas.
NO, I don't expect every single building to be explorable and vastly detailed; but at least a choice selection of landmarks where you can go and just stumble onto things to uncover the world and narrative.
Like when you're in these bars talking to characters. After you're finished picking up your next quest in the bar, can you explore that bar further and maybe find a hidden stash in the basement? Maybe the entrance to a sewer system where you can go for more adventures?
This is what I'm talking about. This is the kind of adventure I want.
I guess I'll find out in a few hours if this is going to be possible.