If its battles are Turn-Based, I'm buying!
Character models are a 128/128 texture, and human heads are 64/64, swappable for facial expressions. Something like Vagrant Story / MGS were the inspirations on how to make that style look good, we're able to continue what we know, make every pixel count towards something and still leave something up to the imagination. The (WIP) U-Hud and all the item menus are high-res though:
We've got a few physical rewards planned: 3d-miniatures of some Copper Dreams characters (and a bloodless hunter from Vol), another round of 100 physical handbooks that come with a code-breaker, and 15 of those are a part of a boxed set with a custom USB with the game, printed ailment/stat reference foldout card and a map. The physical handbooks are turning out neat, we got a real soft felty paper, stained some wood and got some great deerskin