Couchpotato's Random RPG News

Does Anyone Read This Thread for News?

  • Yes

    Votes: 26 86.7%
  • No

    Votes: 4 13.3%

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Couchpotato

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Monochrome Mobius: Rights and Wrongs Forgotten - Gameplay Trailer

The new second trailer for upcoming JRPG Monochrome Mobius: Rights and Wrongs Forgotten, with fresh gameplay details and story hints.
Starfield Revealed A Procedurally Generated Walking Simulator

After years of hype, speculation and waiting, finally the gaslighting has arrived. Starfield is coming out next year apparently, and so far it looks like No Mans Sky crossed with a woke walking simulator. I will let you be the judge. Just make sure to wait a few weeks after launch before buying it.
Ubisoft Games Ending Online Services - Ubisoft
Closing the online services for some older games allows us to focus our resources on delivering great experiences for players who are playing newer or more popular titles.

To help us achieve this, a number of older titles will be added to our list of decommissioned online services on 1 September 2022.

Below you will find a detailed breakdown for the effects of this new round of decommissions per platform.
7 Changes To Make Dragon Age: Origins Go From Good To Great - TheGamer
Released at a time when PC RPGs were at their peak, Dragon Age Origins arrived with a bundle of dated mechanics as compared to other games that launched in 2009. Its lack of a jump button, open exploration, and additional customization showed its age as a product of 2007. Borderlands, Demon's Souls, and even Final Fantasy 13 (all released in the same year) included these features and more.

That said, the series has still garnered a massive cult following, finding its place among the most popular RPGs in gaming history. Origins may be heavily flawed, but it is fun regardless. These flaws, however, could be smoothed over by implementing and altering a few key things.
 
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henriquejr

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Ubisoft Games Ending Online Services - Ubisoft

OK Ubisoft, you don't wanna support multiplayer modes and/or online features forever because of server costs, maintenance etc, I get you. But this shouldn't affect the DLCs your customers bought in good fatih (at leasd not the single-player DLCs, when you say "Additionally, the installation and access to downloadable content (DLC) will be unavailable").

One of the less consumer-friendly gaming enterprises around, perhaps they're even worse than EA.
 
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JFarrell71

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"After years of hype, speculation and waiting, finally the gaslighting has arrived. Starfield is coming out next year apparently, and so far it looks like No Mans Sky crossed with a woke walking simulator. I will let you be the judge. Just make sure to wait a few weeks after launch before buying it."

This is quite a paragraph. They don't know what gaslighting means (my guess is that someone made that accusation of them and they are mindlessly parroting it), they have someone decided that Starfield is "woke" without knowing jack shit about it, and they've proclaimed it a "walking simulator" (?) because you, uh, move around in it? I've rarely seen more effective advertising for a Youtube channel, assuming the goal is to ensure that I never watch it.
 
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Couchpotato

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Meh it's a slow news day and it's just a game. It's just a click bait video headline to get views and that's not a new concept. I've watched hundreds for amusement.
OK Ubisoft, you don't wanna support multiplayer modes and/or online features forever because of server costs, maintenance etc, I get you. But this shouldn't affect the DLCs your customers bought in good fatih (at leasd not the single-player DLCs, when you say "Additionally, the installation and access to downloadable content (DLC) will be unavailable").

One of the less consumer-friendly gaming enterprises around, perhaps they're even worse than EA.
I'd say both EA and Ubisoft are the same, As both are large publishers who want to maximize profits at any cost, and both shut down online service for older games.
 
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Stingray

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and they've proclaimed it a "walking simulator" (?) because you, uh, move around in it?
The rest of the stuff you cited does sound dumb, but in many RPG circles, "walking simulator" simply refers to the type of game where you spend most of your game time literally walking around in 1st/3rd person in some big/open world to get from place-to-place, and with nothing all that exciting happening very often. Maybe you don't like the phrase, but it's a decently safe bet that Starfield will be one - Bethesda doesn't really make anything else.
 
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Ripper

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That goober sounds like someone whose day job is to investigate the misappropriation of company stationery, trying to have a second life as a sardonic edgelord youtuber. :p
 
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Alrik Fassbauer

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The eventual console editions will probably be physical though.

As usual. PC gets download only, consoled physical. It happens with so many games, all of the time.

I'd say both EA and Ubisoft are the same, As both are large publishers who want to maximize profits at any cost, and both shut down online service for older games.

The problem with that is that they regard games as "hit & run" things. They don't want arcives of games, hence they focus only on milking the gamers, not on preservation for future generations.

Microsoft does the same with not implementing VMs for proper playing. Microsoft has become a 300% B2B company not interested in anything consumer.

Within the next 50 years, there'll be just no trace at all of current "download only" PC games. Only consle games will make it into future archives, because THEY are still sold on physicals.
And the moneymakers don't care about the future. They only care about the money here and now.
 
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Stingray

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Console physical versions will start disappearing too, at least for consoles like Xbox and PS. They're just lagging behind a bit, it's only a matter of time.

I still get my physical copies whenever I can. If I liked the game, then I want to keep its physical copy on my shelf for my collection.
 
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Personally I prefer a download option than having to mess with DVDs. It's bound to be updated anyway.

The only part I'd understand is the box and manual, but the manual is likely to get outdated, and at the end of the day, all that takes a ridiculous amount of space. It's nice and pleasant to have something concrete but I'm over it now. The only things that matters a little to me is being able to play offline, not being forced to update, and ideally, really owning the game.
 
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Stingray

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Personally I prefer a download option than having to mess with DVDs. It's bound to be updated anyway.
I never mess with DVDs. I buy the physical version, activate the game code contained within, then download the game. Can't even remember the last physical game I bought where I actually had to use the discs that came with it. Maybe 10 years ago or so.

A lot of physical copies of games don't even come with discs anymore - a growing trend. You're really just getting a collectible box, and whatever's inside.
 
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JFarrell71

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The rest of the stuff you cited does sound dumb, but in many RPG circles, "walking simulator" simply refers to the type of game where you spend most of your game time literally walking around in 1st/3rd person in some big/open world to get from place-to-place, and with nothing all that exciting happening very often. Maybe you don't like the phrase, but it's a decently safe bet that Starfield will be one - Bethesda doesn't really make anything else.

So you don't know what a walking simulator is either.

So called "walking simulators" was specifically coined to refer to games like Gone Home and What Remains of Edith Finch, games that have minimal interaction and that tell their story with their environments rather than NPCs or cutscenes. Walking around their environments is literally how you get the game to unfold.

What it isn't is any game that you find boring. No Bethesda game is a walking simulator.
 
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I really don't care when or how the term originated, but it's used to refer to Bethesda's games and other similar games pretty regularly, and by a lot of people. In fact, if you go to Skyrim Special Edition's Steam store page, it even has "Walking Simulator" as a tag :lol: If you already knew all of this, I don't know why you were playing dumb in the original post I replied to. Just to bait someone into a reply where you could reveal your deep knowledge of the True Origin of the phrase?
 
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JFarrell71

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Huh? There was no baiting. The writer misused it just like you're misusing it. How was I supposed to know you'd come along and double down?

A lot of people also say "I could care less", but the expression is "I couldn't care less". Sometimes people are just wrong. If you try to apply a phrase that has a definition to something that doesn't match that definition, then you're using it incorrectly. The people who call BGS games "walking simulators" are the Codex type folks who are just looking for new, snarky ways to shit on BGS games.
 
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wolfgrimdark

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Agree with JFarrell on this one. Calling Beth games walking simulators is for the cool kids who like to come off all edgy or consider any game that isn't stuck back in the "good ole days" as a crap game.

People more often use it as an insult than for its actual meaning.
 
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Couchpotato

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Console physical versions will start disappearing too, at least for consoles like Xbox and PS. They're just lagging behind a bit, it's only a matter of time.
Consoles already tried that a few years back but buyer backlash forced them to rethink that strategy. Nowadays they offer the option to buy only digital consoles.

I see both pros and cons of only going digital but hey the market changes often.
Cool story.
Indeed I love how the whole internet bicker over stupid shit.:lol:
 
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Couchpotato

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Is This The FUTURE of RPG Quest Design?


Mass Effect 2 (LE) - Review After 100%

Talking about Mass Effect 2 after a thorough few runs of the title!
Fallout New Vegas Remake - Unreal Engine 5 Showcase - Concept Trailer

Fallout New Vegas Recreation in Unreal Engine 5, A Dream that we Hope will Come True
 
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Couchpotato

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Warhammer 40,000: Chaos Gate - Daemonhunters Interview - Rock Paper Shotgun
Warhammer 40,000: Chaos Gate Daemonhunters: Subtitle does a sterling job of balancing these two competing factors. Playing aggressively, you can pull off some plucky assaults that barely give your enemies time to react, let alone mount a coherent defence. At the same time, a few wrong moves and you'll quickly become overwhelmed. I wanted to know more about how that balance was achieved, and what influences the team took from the tabeltop game, and I got some great responses to my emailed questions.
No one likes EA's joke about singleplayer games, even EA - PCGamer
Brands are now social media influencers who say things like "vibe check" and "I was today years old when," behavior which backfired for EA this week. The publisher's careless meme format Mad Libs led to a tweet that was taken as an attack on fans of singleplayer games and the developers who make them. Current and ex-employees of the company, including Respawn head Vince Zampella, responded publicly.
The Witcher 3 gets a cool combat resource overhaul mod - Nexus
Modder KiroKobra has released a combat resource overhaul mod for The Witcher 3: Wild Hunt. As the title suggests, this mod will overhaul the game's combat mechanics. Thus, we only recommend using this mod if you've already played the game.
9 things you probably don't know about Elden Ring - PCGamer
I've played something like 100 hours of Elden Ring, and yet I feel like you could still fill a book with things I don't know about it. It's a huge game, full of developer FromSoftware's usual cryptic lore, and subtle touches that would still be easy to miss in a game a 10th its size.

Even if you've finished Elden Ring and rolled right into New Game+, odds are you don't know all of its secrets. Here are just a few things I had fun learning about the Lands Between.
 
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Couchpotato

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Alaloth Champions of the Four Kingdoms Gameplay First Impressions Review

In this first look we are going to take a look into the gameplay mechanics, and combat of the skill-driven ARPG developed by All in! Games and published by Gamera Interactive.
Weird West Erin Firestine Interview - Gamedeveloper
Before Erin Firestine joined indie developer Wolfeye Studios as a narrative designer, she began her writing journey with a short story about her runaway hamster. "My mom was like, 'You should be a writer when you grow up,'" says Firestine, "and I was like, 'No, that's too much work.'"
Deus Ex prequel writer is BioWare's new Senior Narrative Director - PCGamer
As spotted on the Resetera forums (opens in new tab), Eidos-Montréal's executive narrative director Mary DeMarle has joined BioWare as a senior narrative director. DeMarle was most recently responsible for creating the story and leading the writing team on Marvel's Guardians of the Galaxy, which had such excellent back-and-forth patter between its cast we declared it the new king of party banter. Before that, DeMarle oversaw all things Deus Ex, having been lead writer and narrative designer on Deus Ex: Human Revolution before becoming narrative director for the entire franchise.
 
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