Solasta: Crown of the Magister - Developer Stream & Kickstarter Goodies
Fallout 76 - Fallout Worlds Preview - BethesdaWe hope you're out there having fun enjoying the Sorcerer Update. We're doing this little update to inform you all that we'll be hosting a small Dev Stream on Tuesday 27th starting at 9 am PDT / 11 am EDT / 6 pm CEST for about 2 hours, where we'll discuss the game, the update and also talk a bit about the future (a bright one, worry not). We're also taking the opportunity to give our Kickstarter Backers an update on everything that has to do with their rewards - especially their physical ones!
Path of Exile: Expedition - Game Balance OverviewWith Fallout Worlds, your imagination is the limit when under the sky of your own personal Appalachia. Utilizing a wide list of customizable settings, players can construct C.A.M.P.s in previously restricted areas or even remove the need for electricity to establish a builder’s paradise. Love Fallout 76’s survival mechanics? You can double down on braving Appalachia’s untamed wilds by changing the PVP rules and difficulty settings. And those are but two examples of what’s possible in Fallout Worlds.
With every league release, we review and rebalance many aspects of Path of Exile to update and reinvigorate old mechanics while trimming some power from strategies that stand too far above the rest.
This time around, our changes are far more thorough. As part of the Expedition League announcement, Chris has already talked about a number of changes, but we'll go over them again quickly here with a bit more of a discussion of their consequences and some associated changes we've made as a result.
Over time, the introduction of new mechanics, updates to existing balance and improved collective understanding of the game has caused the damage of characters to be way too high. Many players are able to complete mid-difficulty boss fights in a fraction of a second, without any interesting interaction. Our ability to create interesting boss fights and monster combat is removed when players are routinely killing those monsters or bosses before they have used a single ability.
Because of this, we're significantly reducing player damage at higher levels to greatly increase the challenge of endgame content, and are raising monster life at lower levels to make the levelling experience in-line with our vision of how Path of Exile should be.
Many of these changes are intended to affect every character in the game in some way, but we're still going to continue our tradition of making changes to the most powerful and least powerful mechanics to improve build diversity.