Crimson Desert - Gameplay

That fish was a pike (Esox sp.), not a barracuda! Besides, looks like this game tries to do to much at once...
 
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More good news it's officially declared it's not an online game this time.
 
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The game looks generally great, but...

- It seems that devs throw together many ideas without thinking that "less is more" sometimes. For example that pole jump may look cool initially, but it basically makes (smaller) forts useless. Which is an idea that I dont like. Its like - "look, we have challenge here - enemy fort. But dont worry, you can hack it using this and forget about any fortification or any tactics to get there..."

- I wonder if most side quests (or all?) will be these simple fetch quests from boards - which is immersion breaking design imho. Quantity above quality. There will be probably little dialogue except main story quests.
 
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Just because they're saying it's single-player doesn't necessarily mean it's offline. Hopefully in this case it is.
 
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According the the official statement no MP support. Though you could be right they could pull a Blizzard, and make it SP but you have to play on a server online.
 
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