The game looks generally great, but...
- It seems that devs throw together many ideas without thinking that "less is more" sometimes. For example that pole jump may look cool initially, but it basically makes (smaller) forts useless. Which is an idea that I dont like. Its like - "look, we have challenge here - enemy fort. But dont worry, you can hack it using this and forget about any fortification or any tactics to get there..."
- I wonder if most side quests (or all?) will be these simple fetch quests from boards - which is immersion breaking design imho. Quantity above quality. There will be probably little dialogue except main story quests.