Crimson Desert - Gameplay

HiddenX

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Like I said before looks like a mix of Monster Hunter and Dark Souls.

They didn't do any interviews or previews though, just released a few videos. 🤷‍♂️
 
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These all look better than the earlier one where he was fighting the snow beast. Maybe it was just the environment, but I thought that one looked kind of bland. I'm a little more interested now after seeing these.
 
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These all look better than the earlier one where he was fighting the snow beast. Maybe it was just the environment, but I thought that one looked kind of bland. I'm a little more interested now after seeing these.
In the first video there was a lot of snow effects like snow falling and dynamic traces in snow - maybe it creates some problems for them.

Anyway I like the Reek devil - they just could make him a little less talkative. :)
It also seems that a lot of side quests will be simple.
 
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Looks heavily inspired by God of War in the epic scripted fights that, in the end, are about rolling your face over the keyboard until the enemy falls over, regardless if you get hit 3 million times in the process.

Doesn't help the fixed, unrelatable, boring main character straight out of a main character cloning factory. Will have to see how it turns out, but it doesn't even play or look like an RPG, and they don't seem interested in showing menus, systems or equipment panes in these gameplay showcases.

To me, it's wait and see with no expectations, which on the bright side, means I can only be positively surprised.
 
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It also seems that a lot of side quests will be simple.
I'm not sure what to expect there since I'm not very familiar with the developer. I did try Black Desert briefly, but it didn't grab me at all which is no surprise since I generally don't care for MMOs.

I don't expect CD Projekt level of writing or quest design though. My guess is that it'll be closer to something like Dragon's Dogma.
 
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If the game is all about teleporting to battle arenas, fight the enemy and teleport back, it will get boring very fast for me... I would like to know more if there's exploring, actual open world, etc...
 
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If the game is all about teleporting to battle arenas, fight the enemy and teleport back, it will get boring very fast for me... I would like to know more if there's exploring, actual open world, etc...
It's open world. Not sure where you got the idea of teleporting to battle arenas.

I'm more concerned about the combat looking somewhat arcadish in some of the footage I've seen.
 
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I don't expect CD Projekt level of writing or quest design though. My guess is that it'll be closer to something like Dragon's Dogma.
That is my quess as well. Except the fact that for me it makes better impression than Dragons Dogma.

Question is what to expect from the main story. There is almost zero info except some old vague news about the dead king and fight for power or something. Well... as you said... we know what to not expect. :)
 
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Watching this, I find myself bored with just how many game releases look the same these days. Over-the-shoulder, passable graphics, rolling around to dodge... Perhaps it's merely symptomatic of this site covering a distinct [sub]genre, or perhaps contemporary game design is so chock-full of cookie-cutter tool suites that projects all wind up looking the same aside from art design and skill choices. Or maybe it's taught in increasingly standardized "game design" curriculums, propagating itself as some kind of standard.
 
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It's called the Souls-Clone formula. That's why you see similiar games in the news-bits.

Anyway this game is from South Korea and the market is full of MMO's with the same twitchy combat. That game style is very distinctive, so really no one should be surprised.
 
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The animations are not very convincing.

Watching this, I find myself bored with just how many game releases look the same these days. Over-the-shoulder, passable graphics, rolling around to dodge... Perhaps it's merely symptomatic of this site covering a distinct [sub]genre, or perhaps contemporary game design is so chock-full of cookie-cutter tool suites that projects all wind up looking the same aside from art design and skill choices. Or maybe it's taught in increasingly standardized "game design" curriculums, propagating itself as some kind of standard.
RPGWatch isn't specialized in Soulslike. Many developers try to take advantage of the Soulslike success, so that's why we see more of them at the moment, but the quality is rarely on par with the FromSoftware games.

Unless you meant that for games in general.
 
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Yes, games in general. Over the shoulder, human protagonist, etc. I know it sounds overly generalized, but I find myself being bored from the outset as soon as I see it. I might need to buy a Nintendo Switch or something; despite not owning a console in 30 years, Nintendo seems to put out some original themes.
 
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Yes, games in general. Over the shoulder, human protagonist, etc. I know it sounds overly generalized, but I find myself being bored from the outset as soon as I see it. I might need to buy a Nintendo Switch or something; despite not owning a console in 30 years, Nintendo seems to put out some original themes.
Players like to identify with the character they play, so it's not too surprising it's often human. The 3rd view is just the most convenient for melee games, so I think it's a valid choice. There are many (pseudo) isometric games these days, though, and quite a few in 1st-person view.

Most developers reduce the risk by copying what works, too, so that must also explain why we often see similar features.

There's more to a game than the general presentation, though.
 
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