Cyber Knights: Flashpoint - April Progress Update

HiddenX

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Henriquejr spotted the Cyber Knights: Flashpoint update for April:

April Progress Update

Highlights of a big month of progress - animation updates, new Talents, AI simulation and improvements and more

Our apologies this monthly update has run a little late due to some team travel. April was a massively productive month with the entire team at work adding content, balancing, tuning and working hard on spreading the new UX across the game. We're getting closer to our big Alpha v2 return every day.

Another big month with lots of progress toward the next major milestone, Early Access release! So, let's check out some highlights from April!

Twitchy and Blendy!
Our animator has been hard at work improving and polishing the game's animation as well as catching up on animation areas where we have been lacking. Three big categories that needed work were idle twitch, getting hit and dodging animations, which have now both been added to the game during April.

For idle animations, we're excited to see how much it helps the natural feeling of all the turn-based actors in a level to have them looking around, checking their weapons and checking their corners.

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More information.
 
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