- Joined
- Aug 30, 2006
- Messages
- 11,214
Destructoid share a video from the intro and character creation of Dark Souls III.
More information.
More information.
- Joined
- Aug 30, 2006
- Messages
- 11,214
Pyromancer said:"A pyromancer from a remote region who manipulates flame. Also an adept close combat warrior who wields a hand axe."
Level: 8
Vigor: 11
Attunement: 12
Endurance: 10
Vitality: 8
Strength: 12
Dexterity: 9
Intelligence: 14
Faith: 14
Luck: 7
Starting Gear:
Hand Axe
Caduceus Round Shield
Pyromancy Flame (weapon art is "Combustion" spell!)
Pyromancer Crown (maybe secret properties?)
Pyromancer Garb
Pyromancer Wrap
Pyromancer Trousers
Great Swamp Ring ( bonus to fire damage)
"Fireball" Spell
- Maa! Why is a turtle chained to the pilgrims backs?
UI looks nice. Female character models' cutie-factor is finally acceptable. You can watch the poor demonstrator agonize for minutes with the gamepad over the slide-controls that could be done in one second with a mouse-keyboard combo.
Intro is Über-Stupid, narrated-"Story" is an incoherent mess.
My opinion is the opposite, i find it fitting for darksouls 3.
Playing with flames seems cool, guess my first try will be a pyromancer too.
PS, anyone know where d'artagnan has gone too?
He's gone theres a goodbye thread somewhere. It's a shame.
I missed it then. You know why?
A shame as he was one of the few worthy of reading the comments from.
Dartagnan said:I don't think respawns represent good design. Then again, I don't really think Dark Souls is particularly good. As in, it's not for me - but it's great for people who enjoy that limited formula.
I think there are much, much better ways to provide progression - and XP should be about more than grinding enemies.
Then again, I'm not a big fan of constant combat in any RPG - except perhaps pure action RPGs with nothing but loot and character progression.
Which is why I'm saying I, personally, hope developers take other things from Dark Souls.
I don't really care about the next Souls game itself - and if you guys love the respawns, I hope you get more of that. That's cool by me, as I'm not going to play it anyway - unless they change a whole bunch of stuff.
Dartagnan said:Skyrim uses an open system as well, but the Perks can make your character feel much more distinct.
Witcher is already too limited for my tastes in that way, which is probably why I ultimately prefer games like Skyrim - because I'm more about freedom than most.
It doesn't feel dynamic or well implemented, like it does in Skyrim. It's not bad as such, it's just nothing special - and I like my archery.
In Skyrim, I feel like a bad-ass archer, which is exactly what I want from that kind of experience.
I'm a big stealth freak - and though there's a single backstab move, I'm not seeing much in the way of variety when it comes to classes and feats. Archery is barebones, there's no stealth, there's a relatively limited selection of spells and so on.