Das Tal - Post Kickstarter Thoughts

HiddenX

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David Wells has sent in a few thoughts about the failed Kickstarter of the game 'Das Tal':

Our Kickstarter has come to an end, and at closing we reached just under 33k. Not the 50k we aimed for, so things have obviously not turned out as well as they could. I am happy to say that the majority of people have come to us with questions and genuine advice, rather than negative comments. The amount of people who were asking about what would happen to Das Tal actually gave me a really good vibe in the middle of the whole situation.

To answer that question, Das Tal will continue with development. That is the simplest way to put it. The Kickstarter was never our one and only path, and we would not have kicked it off so early if we were risking everything. We plan to jump straight back into a development push that will see the game improve at a faster rate than it was even during Kickstarter, as we had basically all team members doing at least a little publicity work.

The first step is to take a look at the feedback our community has given us, as well as the feelings we have picked up from discussions out on news sites and other discussion forums like Reddit. We need to restructure how we communicate our game to the public. Having people say they are surprised how much they like the game once they try it is nice, but we need to figure out how we can make more people excited to try it in the first place. This is going to be a big focus for us over the next couple of months.

The other part is obviously taking the feedback we received about the game itself. We had 4 tests over this month, which is actually quite a lot considering how much else we had on our plate. From tests we take note of what everyone thinks of all the core features, as well as minor gripes. So we have a lot of feedback there also, and will discuss what needs to be done and get right into it.

Thank you so much to everyone who supported us. Whether it was financially, through media coverage of what is still a small indie project, by spreading the word, or by coming along to one of our tests. It means a lot to us, and we will keep working hard on creating an awesome game.
Thanks for the info David and Good Luck for the project!

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Oh darn, yet another mmo didn't make it. I should cry.
 
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RPG gameplay mixes with full looting PvP about as well as oil and water. RPGs are about progression over time, but PvP between high level and low level players has predictable results - and full looting just amplifies the problem. Noone has managed to square that circle yet.
 
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