Deus Ex - Let's Play

HiddenX

The Elder Spy
Staff Member
Original Sin Donor
Original Sin 2 Donor
Joined
Oct 18, 2006
Messages
18,830
Location
Germany
The creators of the original Deus Ex, Warren Spector, Sheldon Pacotti and Chris Norden, take a trip down memory lane while playing their game fifteen years after its release:



More information.
 
Joined
Oct 18, 2006
Messages
18,830
Location
Germany

Zloth

I smell a... wumpus!?
Joined
Aug 3, 2008
Messages
8,078
Location
Kansas City
Comment at 39 minutes for the win.
 
Joined
Aug 3, 2008
Messages
8,078
Location
Kansas City
Joined
Nov 16, 2011
Messages
2,006
Location
Trois-Rivières, Québec
The first level was the best one of the whole game because you had so many options to reach your goal. It's sad that level design went on a continuous plunge from that point on. Even Deus Ex HR was pitifully limited and with tiny linear levels in comparison. The level of brilliance in the original Deux Ex will never come close to being topped.

I think part of why it worked is that many of the guys who designed these games used to work on pen and paper RPGs that put a lot of emphasis on creative solutions and different approaches. Warren Spector used to work at Steve Jackson games before becoming a game designer. The young kids nowadays have grown playing mobile and Facebook games and lack the experiences the older generation of gamers had.
 
Joined
Nov 16, 2011
Messages
2,006
Location
Trois-Rivières, Québec
D

DArtagnan

Guest
The original level had, what, 3 ways in? Front, top and perhaps some side entrance that I might have forgotten?

It was mostly a giant empty area with 2 or 3 interesting places, apart from the statue main objective.

The best level in the original was definitely the Hong Kong area, if you ask me.

DE:HR did away with a lot of huge empty space, but it always provides a similar amount of approaches.
 
Top Bottom