The Quarterly Update for Diablo IV covers a variety of usability features and looks closely at the Cannibal Tribes.
More information.Diablo IV Quarterly Update--February 2020
February 26, 2020
Table of Contents
Introduction to Quarterly Updates
Luis Barriga, Game Director
UI Design, Controller Support, and Co-Op
Angela Del Priore, Lead UI Designer
Monster Family & Design Highlight: Cannibal Tribes
Candace Thomas, Senior Encounter Designer
Hello, and welcome to the new blog section of the Diablo IV website!
The Diablo IV development team has been hard at work since BlizzCon and we are all still incredibly energized by the response to our announcement and follow-up blog posts. We can tell you are all excited to see more info coming from the team and about how the game is coming together.
Well, we have some great news for you today. We are stoked to deliver the first of our quarterly blog updates with you, and this one happens to be a doubleheader.
First, we have a word from our Lead UI Designer, Angela Del Priore, with some super cool updates on post-BlizzCon feedback, controller support on PC, and a deep dive into couch co-op. If you'd like to jump to her update right now, click here.
Our second update is by our Senior Encounter Designer, Candace Thomas. She shares a first look at a new set of enemies: the cannibal tribes of the Dry Steppes. You'll see some amazing new art by Igor Sidorenko, read some of our in-world lore, and even watch video of these flesh-eaters in action. To check out Candace's update, click here.
We hope you enjoy both of these updates. We're looking forward to your thoughts and comments on them, and please also let us know the sorts of things you'd like to hear about next. We realize many of you are curious about different aspects of the development process--some of you love reading and re-reading lore, while others of you may geek out over item tooltips or want to hear some early music tracks. So be sure to tell us what excites you most! Our goal for these updates is to cover a wide variety of subjects and, over the course of development, share something exciting for everyone.
Once again, we want to thank you all for sharing in this journey with us.
See you in Hell.
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