Dishonored - A look at the UI options

Dhruin

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This should be mandatory for all games...the Bethblog offers a look at the UI options for Dishonored along with some example screenshots.
Dishonored is often referred to as an “immersive” game, and that can imply a lot of things — everything from a first-person perspective to, say, dynamic sound design. For Arkane, it means a commitment to all aspects of the word, and that involves the user interface.​
While Dishonored features a robust interface to support its rich mechanics, it also affords you the option to tweak the UI for a fully immersive experience. In addition to the general gameplay options — which you can take a look at here — we wanted to reveal the full slate of interface options you’ll be able to enable and disable individually in all versions of the game, as well as some PC-specific features. Click through for the second page of the options, as well as some comparison screenshots.​
More information.
 
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Great.
If only all the other publishers would respect PC players as they are doing.
 
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Great.
If only all the other publishers would respect PC players as they are doing.

Well, as much as I love Bethesda, this doesn't seem very publisher driven but rather driven by Arkane's love for PC gaming.

Bethesda's treatment often is more like treating PC as a port from console, with just the minimal amount of adjustment.

A prime example is that since Oblivion, Bethesda Game Studio games only use 1-8 of the 1-0 (10) numbered keys as hotkeys (all because the console D-pad only has 8 options).

Upside is at least that Bethesda is letting Arkane go the extra mile.

It might be more due to BGS not willing to go that extra mile in PC optimal UI/controlscheme design. Although with Skyrim they are getting slightly better at taking care of the PC scene such as with the free Texture pack.
 
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