Dhruin
SasqWatch
Australian magazine PC Powerplay has some comments from Arkane's Julien Roby about their approach to DLC for Dishonored:
More information.“When we did Dishonored, we wanted to build the world around the missions so that it was believable, and has a lot of elements that we don’t actually use in the game,” Roby continues. “So we definitely want to explore more of these things.”
An example he provides may set a mission within the southern Isle of Serkonos, perhaps as another character. “So then you can go to this island, or to this city, or use this character.”