PCGamesN thinks that modern stealth games are giving the player too much power:
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Thanks Farflame!Modern stealth games give players too much power
Stealth games have gone through a noticeable shift over the past few years. A shift from evasion to confrontation. To the point where many popular series in the genre now make stealth just one option, rather than the only way to beat a mission. It does make some sense. Stealth games have always been a niche. They demand patience, careful observation, and the gratification they provide is often invisible to the outsider (no, not that one). Stealth games are often at their most satisfying when nothing is happening. How do you market that?
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