Dragon Age: The Veilguard - Release: End of 2024

True but I'll wait for the full game with all DLC on sale in a year or two.
This is me now as well. I finally followed my own advice with Starfield and continue to hold off until DLC (aka "it's finished"). It's given me an opportunity to play games I skipped a few years ago. I'll likely do the same moving forward-- especially with large studios who have completely goatfucked our trust over the last several years, releasing buggy, unfinished products.

I'm the same way with movies now, too. No way in hell am I paying Amazon $20+ to rent a new release movie, so I wait another 6-12 months before I watch it at less than half price (or in most cases, free).

Turns out, the world doesn't end. I can wait, save money and get a better product in the end.
 
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I'm more in the camp of zero interest.

It's kind of sad when I think about it. Bioware was my favorite developer at one point in the past. This will be the first RPG from them that I have no intention of purchasing based on what I've seen so far. That could change of course, but I don't feel confident that it will.
 
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DA:I was a steaming pile of turd. It sounds like this one is rectifying some of the biggest issues of DA:I i.e. the MMO style open worlds and endless enemy respawns. If they make the story the focus again with more set piece battles (less trash) it could be a big improvement. Wait and see for me as well but I remain hopeful. DA:O is one of my favourite games and I kind of enjoyed DA:2 except for the combat wave mechanic and Anders gaining a raging hard on for my male Hawke despite not showing any interest in my male warden.
 
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I normally do the masochist thing of playing games at launch and eating up all the bugs. :p

We'll see if this game will have DLC too, Andromeda didn't, despite being a good game.
 
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I think we can be pretty sure there would have been DLC for ME:A, if the game hadn't been so poorly-received. (71 Metacritic, 5.1 Metacritic user score, 75% Steam) Likely as a direct result of that, the studio who made it (BioWare Montreal) got shut down a few months after its release. If DA:V is as poorly-received as ME:A was, BioWare's probably got bigger worries than cancellation of DLC this time around...like actual studio survival.
 
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Yeah, Andromeda was review-bombed and 5.1 doesn't reflect the quality of the game. Lots of EA hate, and all the "anti-RGB" movement that many years after couldn't get over ME3's ending (I wasn't a fan of it either, but I mean, there are more important things in life to be mad about), BioWare sold their souls et-cetera. The 75% on Steam is a bit more accurate, as only people who actually bought and played the game can leave a review there, and it's harder to be a pointless hater when you have to forward your statement with $50; but even then there was a lot of overblown negativity that affected the perception of the game even for legit players. I remember minor things like weird facial animations in some conversations being treated as if doomsday was coming. Not a great thing for a game to have some offputting facial animations, but hardly gamebreaking, and it got addressed and fixed pretty swiftly anyways.

We'll see how it goes for DA:V, but if it's only as good as Andromeda, I'll count it as well worth playing.
 
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ME:A wasn't available on Steam until 2-3 years after its release. Likely the reason its rating is so much higher on there than Metacritic's user rating is that by the time it went onto Steam, only people who were truly interested in playing it were buying it, the hate-playing crowd had moved on. Personally I thought it was okay. It suffered from the offline-MMO feel (same as DA:I), and a pretty weak storyline that I can barely even remember the details of at this point. I think the masses were far less satisfied with it than I was, and those are the people they're going to have to please this time around.
 
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DA:I was a steaming pile of turd. It sounds like this one is rectifying some of the biggest issues of DA:I i.e. the MMO style open worlds and endless enemy respawns. If they make the story the focus again with more set piece battles (less trash) it could be a big improvement.
I think DA:V looks better in some ways but worse in others. At least in DA:I we could still directly control our party like a traditional crpg. I don't like how they replaced that in favor of commands from an ability wheel. They keep talking about how combat is more polished now, but it's only more polished from an action-oriented standpoint.
 
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ME:A wasn't available on Steam until 2-3 years after its release. Likely the reason its rating is so much higher on there than Metacritic's user rating is that by the time it went onto Steam, only people who were truly interested in playing it were buying it, the hate-playing crowd had moved on. Personally I thought it was okay. It suffered from the offline-MMO feel (same as DA:I), and a pretty weak storyline that I can barely even remember the details of at this point. I think the masses were far less satisfied with it than I was, and those are the people they're going to have to please this time around.
I also thought ME:A was ok. It definitely got a worse rap than it deserved those first couple of years. I think the current Steam score is about what it deserves.

I'm glad there was no DLC though. The game was already far too bloated, and I don't trust that Bioware would have added anything significant.
 
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