The Nerd Stash thinks Dragon Age: The Veilguard failed because it got its tone wrong.
Thanks Couchpotato!
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Thanks Couchpotato!
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You mean like Anthem, Mike?Former Dragon Age lead Mike Laidlaw even claimed that live service features would have helped Veilguard, saying, "the key to this successful single-player IP’s success is to make it purely a multiplayer game."
I think it this case I might have mixed it up with BG1/2/TotSC/ToB. I think they sold 6 mil if you include them all together. DA:O looks like 3.2 mil back in 2010 so it might have got another 1 mil units in the decade+ since but you are right that it wouldn't have gotten close to 6.Hmm.. the number I'm getting for DA:O sales is 3.2 million, but I quickly Googled it, didn't check in-depth.
Maybe, but how many of the old devs from back in their glory years are still with the company anyways? Even if EA gave them 100% freedom, there's no guarantee they'd make a good game.For years, EA is forcing Bioware route which is killing the company, while they could make millions and millions by respecting its pedigree and nurturing its fanbase.
I dont disagree. Time when it could be saved is probably long gone.Maybe, but how many of the old devs from back in their glory years are still with the company anyways? Even if EA gave them 100% freedom, there's no guarantee they'd make a good game.
Is that from all their sports/action/franchise games? Don't their sports games even have virtual currency? I used to love NBA Live 95' back in the day but they have gone so far overboard re: microtransactions and live service I don't think I could stomach playing them these days. Play X number of games per week to earn bonus points for leveling up your team?!?!? How about just letting them level up at a decent rate during your single player career mode? (I think this may have been improved in this years iteration).Given that EA makes most of their money via live services these days
And in trying to appeal to a broader audience they lost lots of their core audience and failed to attract a new audience. Meanwhile a series they started sold over 10 mil copes in bg3, a big majority of that audience would be the Dao "niche" .Something to keep in mind is that their target audience has shifted. I don't think they particularly care if the game pleases the old-school players who enjoyed Dragon Age: Origins, as that's a small niche that can only get them so far, and the scope of their project is so much larger, especially considering the budget at which they create games.
They probably want to appeal the broader audience of players that buy God of War or Assassin's Creed games, and at that, they failed to meet the mark; with that in mind, they probably have identified the reasons that made this game not to have the level of success of those other games, and the tone is definitely something that stands out.
In my opinion, their most questionable choice is sticking with the Dragon Age franchise. It's inevitably rooted in its origins, and trying to take a cult product to turn it into action-RPG fast food did not work as well as they hoped.
They should explore the possibility of abandoning the IP, perhaps even outsource it to some smaller studio that would be up to honoring its roots with a smaller budget, while they take on new projects that players are not entitled to shoot down because of unmet expectations and nostalgia.
Jip bw's was sealed the day EA acquired them. Slowly but surely they have destroyed them.EA is good at destroying companies and franchises and have been doing that since the 90's with Origin and I'm surprised Bioware has lasted this long.
So true. BG3 did nothing very revolutionary. The core mechanisms of the game, with the exception of the turn-based mode, were already there over 20 years ago in BG2. Big world to explore, party members to interact with, lot of freedom in how you fight and how you build your characters and your party. DnD - tabletop inspired mechanisms. Moral decisions with the possibility of being "bad". Good dialogs. Companions you care about. They remained true to the original.And in trying to appeal to a broader audience they lost lots of their core audience and failed to attract a new audience. Meanwhile a series they started sold over 10 mil copes in bg3, a big majority of that audience would be the Dao "niche" .
Holy moley. I checked the dev costs and they spend 600-700 million making those CoD games now. BG3 is having close to that level of success without costing more than some countries.For other genres, getting BG3's level of profit/sales is more or less the norm, and it doesn't require the game to be a fluke or once in a lifetime masterpiece. Any average FIFA, Call of Duty, or God of War gets instant guaranteed massive sales.