Simulation Daily interviewed producer Masaaki Hayasaka about Dragon Quest III:
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Thanks Couchpotato!Dragon Quest 3 HD-2D Remake Interview - Producer Discusses the Choice of Art Style and More
We also learn the reason why Dragon Quest 3 has been remade before 1 and 2.
Following our hands-on time with the Dragon Quest 3 HD-2D Remake at Gamescom in Cologne, Germany, we sat down with producer Masaaki Hayasaka to quiz him about the upcoming JRPG.
Asked why Square Enix decided to use the lovely HD-2D style for the remake, Hayasaka-san mentioned that one of the reasons is related to the way the Dragon Quest series has developed in Japan and outside of Japan.
While it’s very popular in Japan, it’s perhaps not quite as well known overseas. The team believes that the game has a lot of potential outside of Japan and the HD-2D style has been very well-received. They thought that associating the style with Dragon Quest would make it a lot more approachable for more people.
Incidentally, I didn’t miss the chance to suggest that Square Enix should really use this lovely visual style for more of its remakes of classic 2D JRPGs. I’m confident I spoke for many of you.
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