Dread Delusion - Interview

HiddenX

The Elder Spy
Staff Member
Original Sin Donor
Original Sin 2 Donor
Joined
October 18, 2006
Messages
21,509
Location
Germany
RPG Site chatted with James Wragg about Dread Delusion:

Dread Delusion Creative Director speaks on how flying islands helped development & why PS1 games are timeless

Back in May, Dread Delusion launched with its full 1.0 release and turned out to be a wonderful game. James praised the open-world horror RPG in his review despite running into a few bugs. Since its launch out of Early Access, there have been several patches that took care of the lingering bug issues and in late July, the title received a huge final update that included a Hard Mode and a free DLC that adds a brand-new region in the game.

We were able to meet with Dread Delusion's Creative Director, James Wragg, at PAX West 2024 for an extensive chat about it. He talks about the initial roots of the project, what he learned as a game developer throughout the lengthy development process, and how the PlayStation 1 not only inspired the visuals of Dread Delusion, but his own personal general philosophy on game design as well.

[...]

RPG Site: Congratulations on the full release of Dread Delusion; I imagine it’s been one hell of a journey throughout its entire development cycle. What were your initial reactions when you saw people getting their hand on the full game?

James Wragg, the Creative Director of Dread Delusion: In a way, my initial reaction was somewhat tempered by the fact that we launched into Early Access beforehand. The bigger reaction was when we launched into Early Access. Early Access is a weird way to do a RPG I guess, because not many - well, aside from Baldur’s Gate 3 that did do Early Access - most RPGs tend to launch when they’re done.

[...]
Thanks Couchpotato!

More information.
 
Joined
Oct 18, 2006
Messages
21,509
Location
Germany
Back
Top Bottom