Drova - Forsaken Kin - Preview

HiddenX

The Elder Spy
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RPGamer checked out Drova - Forsaken Kin:

Drova: Forsaken Kin Deep Look

The land of Drova is a realm of broken promises, lost hope, and squandered potential, which makes for an interesting place to traverse.

I shall be honest here. The Switch version of Drova: Forsaken Kin did little to impress me in its pre-release beta build.

To the contrary, there were graphical stuttering issues, unreadable signposts, counterintuitive control setups that had me canceling out of textboxes or disarming myself more often than not, and half a dozen crashes at the entrance to the woodcutters’ camp. Most notable was the incident where all of space and time outside of the Remnants’ encampment was lost to a bright pink liminal space with random, nonsensical elements of scenery, a Twilight-Zone-esque digital limbo that soon removed all NPCs (but not their gear) from existence and leaving just one enemy in a far-off corner for me to find and then die to. Following that demise, the auto-save left me stuck in a fixed position in a nearby encampment, unable to use thirteen of the game’s fourteen mapped button choices (the skill-swap button; completely useless). I was stuck that way, my character file effectively bricked, for three whole real-life days until the release date arrived with a first-day maintenance patch that freed my dude from the living limbo simulation.

[...]
Thanks Couchpotato!

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I'm playing this on my SteamDeck and quite enjoying it. It does sort of give off some Gothic vibes and while I don't love the pixel art in this game, it looks pretty good on a smaller screen. I tried playing it on my 1440p monitor and didn't like the look very much. But the gameplay, about 12 hours in so far, is pretty solid. Worth checking out if you're down for some 2d pixel Gothic vibes.
 
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Looks way more interesting than Dragon Age: Veilguard.
 
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FWIW, the game has gone up a notch for me as I still play it. At first, I found the combat janky and difficult (kinda like Gothic) and I died a decent amount. But I'm now finding the combat quite good and robust. The different weapons and skills you can use feel quite good, and it feels like a combat system you can actually get good at, and adapt to your play-style. Not perfect, but it's a better designed system than I first gave it credit for.

In fact, I'd go so far to suggest souls-fans might enjoy the combat in this (though I'm not a souls-fan and still enjoying it).
 
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