After the release of The Fall of the Dungeon Guardians, the developer comes with this update:
More information.
Thanks Eye.fffffff… (for the last time ?)
If you follow this blog, you know that normally I publish the weekly update on Sunday or Monday.
Today is Wednesday. That says it all, no ?
No ? Ok, so let me explain..!![]()
Last Friday I released The Fall of the Dungeon Guardians on Steam. Naively, like I always am, I thought it’d be a bit rough, with a few little bugs & fixes to do here and there, but it’d settle within 24 hours.
How wrong I was ! It took me almost 4 days to fight bugs and integrate in emergency popular requested features into the game, so everybody could enjoy the adventure nicely.
I think with the last update of this morning, it should be (nearly) ok. And I will be able to finally get some rest, before doing a bit more bug hunting (text input doesn’t work on Linux coz of an Unity3D engine bug), and then switch to Modding support (SDK + Steam Workshops) and getting the game published in other Stores (GOG, Humble Store, Mac AppStore).![]()
In term of sales, the game did an ok start, but nothing fancy, I’m still not on my way to buy a Porsche (or more important, finance a more ambitious sequel). But within 6 months or 1 year, I may be able to get my investment in money and time paid back.
Hopefully, it’ll catch on with Christmas season, with the help of the additional stores and maybe a bit of marketing (if I get some ideas or get lucky).![]()
That’s all for now, cya soon for the next weekly update !
More information.
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