Gamingbolt interviewed Tymon Smektala about Dying Light: The Beast:
More information.
Thanks Couchpotato!Dying Light: The Beast Interview – Story, Map, Parkour, and More
Franchise director Tymon Smektala speaks with GamingBolt about Dying Light's upcoming standalone adventure.
It doesn’t seem like Techland’s post-launch plans for Dying Light 2 Stay Human are done just yet, though the studio has other irons in the fire as well. Next up for the zombie-slaying series is Dying Light: The Beast, a new standalone adventure starring the original game’s protagonist Kyle Crane, after having initially started development as DLC for Dying Light 2, before morphing into its own standalone project.
But why was that decision made? How has development progressed for the game behind the scenes? How will it differ from Dying Light 2’s action RPG offerings? What should players expect from the new map? Recently, we had the chance to ask Dying Light: The Beast’s developers about all of this and more. Below, you can read our interview with franchise director Tymon Smektala.
What prompted the decision to spin off Dying Light: The Beast as a standalone game, having started working on it as DLC for Dying Light 2?
We originally planned Dying Light: The Beast as the second DLC for Dying Light 2 Stay Human, but a significant narrative leak that we experienced in the second half of 2023 changed everything. Rather than risk spoiling the story for our most dedicated fans, we decided to act upon it and take a different approach. During discussions on what could make the project unique, we came up with the idea to bring back Kyle Crane. That idea sparked so much energy and creativity within the team that we quickly realized it could be something far bigger than “just a DLC”. That was definitely the turning point for us – we took a fresh approach, re-designed more than we initially anticipated, and started building Dying Light: The Beast as a full standalone game with new mechanics, a dedicated storyline, and an entire world for players to explore.
[...]
More information.