@danutz_plusplus Do you play the original or the remastered version of Dark Souls? (Sorry if you mentioned it and I missed it.)
I have started Dark Souls 3 now and it is a little bit like Elden Ring without the open world and the exploration. I almost quitted it at the first boss for two reasons: The controls seem clunkier than the Elden Ring ones and there was no way to level up before the boss.
One small example: obviously the game interprets pressing forward and attack at the same time as command for a "kick". But that is not what I want: I want to run to the boss, keep running towards him and hit him during the movement. Sometimes this works, sometimes it makes a "kick" instead of a hit. Seems to depend on the exact timing of the keystrokes. I have lost some fights even against easier enemies only because of that. And there seems to be no way to change the keybinding for "kick" (I don't use it anyway, so deleting the key binding would be sufficient for me).
But even without that specific issue the controls seem clunkier. In Elden Ring I would have won against that boss with rolling and circling, without him even hitting me. In DS 3 he sometimes hits and sometimes misses even if I did exactly the same movement. I admit I had to look up a cheese for that boss.
Another thing I don't like is, that there was no way to level up before that boss (obviously it is meant to be part of the tutorial). I hope that is not the case later.
I am now in the first castle (Lothric) you can teleport to from the Firelink Shrine. This seems better, since I can level up a bit there and get used to the fights. But the problem that the game often makes a "kick", when I try to hit an enemy while running towards him still gets on my nerves.
I was now considering to try the remastered version of DS 1, since I understand that this is newer than Ds 3 and may be nearer to Elden Ring from the game mechanics. (That is one reason for my question
@danutz_plusplus above.)
But for now I will try to go on in DS 3 for a while...