For combat, they should really go back to basics…G1/2 had plenty of issues, but it's rhythm and attack windows were solid.
Cut number of opponents in encounters and focus on better individual AI/telegraphing.
This looks too chaotic with simultaneous ( often poorly telegraphed) enemy fast attacks ( and player being generally slower) causing stunlocks and turning combat into roll, roll, roll.
It is far more difficult to design combat around dealing with both groups/single enemies ( DmC, Bayonetta…but you play as lightning fast demigod, in those games) than when focusing on single approach.