Gameplay looks rough, almost two decades behind, no way of going around it.
Graphically not that bad, decent lighting, but the world doesn't "sell itself" as convincing...their 'niche' was always more in down to earth, realism: this looks like 'let's throw every cool idea in the pot'.
Empathy vs. "Inhuman" ( is that what they're going for?) seems interesting concept ( in this type of game), but characterization/dialogue was never one of their strengths...writing and presentation would have to be drastically better, or it will end up more comical.