ELEX - Interview with PB @ GC 2015

HiddenX

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Pinranha Bytes devs (Björn & Amadeus) interviewed by Rocket Beans TV at GC2015:

Codex member vonAchdorf has made a short summary of this German only interview:
  • both piranha bytes guys would like to see Fallout 4 at Gamescom
  • the interviewer took 1 week off for the Fallout 4 release
  • ELEX users lose their emotions and become more rational and cold
    • which means their moral system isn't based on good vs. evil, but "human / emotional" vs. "machine-like / cold"
    • even a serial killer hobo can save the world and will be celebrated (getting the "good end")
  • fantasy (?) guild can use ELEX without the side effects ("mana")
  • one big continent (no islands, no loading screens)
  • no level scaling for enemies (taking the wrong turn may kill the player)
  • leveling is in, XP is in, learning points can used at teachers to get / increase skills
  • ELEX causes mutations (animals, plants, humans)
  • screenshots start at 12:30
  • desert, swamp, forest areas
  • vertical exploration (e.g. with a (ELEX fueled) jetpack)
  • other than in the article mentioned above, they'll only have 3 factions
    • Clerics (technological advanced, don't use ELEX as a drug, only as fuel to keep their bodies and minds pure)
    • Outlaws (Mad Max like anarchistic bandits which collect the "old" technology for makeshift improvisations like chainsaw swards and harpoons)
    • didn't talk about the 3rd
  • one-handed swords, two-handed swords, sword shield combat
  • romances are in
  • home base confirmed
  • You start as an emotion-less ELEX consuming walk(war?) commander of one of the high tech factions who's glider gets shot down and lands in the middle of nowhere, where he lies for three weeks, ELEX withdrawal causing him to tan and feel emotions for the first time in his life. The free people hate you, because you waged war against them, your own faction hates you as well.
  • crafting
  • combat system will be more complicated and less causal friendly than R2/3
  • few boss battles, less than R3's because boss battles are a QTE which they want to avoid and it impacts player freedom (artificially locked "boss arenas")
  • they like power-lines
  • team is mostly R3's
  • theft and murder has consequences
  • NPCs have a daily routine
  • stealth is in
  • no classes, pick your own skills based
  • release planned for Q4 2016
More information.
 
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The devs point out that the have a lot more freedom this time with the publisher Nordic games. So they can create a game with a lot of new ideas and make it more challenging again.

Thanks goto vonAchdorf for the summary!
 
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I am excited fpr this one - challenge is what ive been missing in PB games since Gothic 2
 
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I generally like what I see/read so I hope for the best.
The devs point out that the have a lot more freedom this time with the publisher Nordic games. So they can create a game with a lot of new ideas and make it more challenging again.
Risen 3 was for me a very underwhelming experience and I feel that Piranha Bytes is losing heir touch.

With these kinds of statements, it is of course very tempting to put the blame on the publisher and expect things to be better next time. Regardless, I hope it is true and would like to see a "new and improved Gothic II" with interesting fresh ideas thrown in.
 
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Looks a lot like Gothic 3, good. Not sure about the fantasy-TECH mix tho.
 
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  • one big continent (no islands, no loading screens).

  • no level scaling for enemies (taking the wrong turn may kill the player).
  • vertical exploration (e.g. with a (ELEX fueled) jetpack).
  • combat system will be more complicated and less causal friendly than R2/3.
:thumbsup:
 
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Any game play videos out there at all ? Maybe not if release day is year and a half away.
 
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Romances, hm? That's a first in a PB game, isn't it?
As is the homebase… unless that was in R2 or R3 (haven't played either yet).

Other than that, sounds great. Bring it on. :)
 
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Feature list sounds great to me, except I see no mention of ranged weapons?
 
Feature list sounds great to me, except I see no mention of ranged weapons?

They mentioned traditional bows as well as laser/plasma rifles/crossbows etc.
There will be a large variety of traditional fantasy and SciFi (Star Wars-y) ranged weapons.

As is the homebase… unless that was in R2 or R3 (haven't played either yet).

Your ship was basically your home base in Risen 2/3 but not to the extent that they are probably planning for Elex (where you will probably be able to use your house for storage, decorations, trophy display and so on).
 
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Eh, any translators here ?
I only know a few curses and some pick up lines in German (those work pretty good, though :p).
Auf die Sprunge Helfen!
 
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