Enotria: The Last Song - Preview @ Nerdstash

HiddenX

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The Nerdstash checked out Enotria: The Last Song:

Enotria: The Last Song: Hands-On Early Impressions - A Soulslike With Soul

Good for the soul

To declare that the Soulslike sub-genre is a little overcrowded is akin to saying that Dark Souls is a little bit tricky. In other words, it's a massive understatement. Despite the myriad of imitators, however, it's fair to say that there are still meaningful experiences to be extracted from the rich soil sewn by FromSoftware et al. Enter: Jyamma Games' Enotria: The Last Song, a Soulsborne action-RPG inspired by Italian folklore. Luckily, from the several hours I've played thus far, I'm happy to report that this is one Soulslike that should absolutely be on your radar.

Those familiar with the genre will instantly feel right at home in Enotria: The Last Song. Yes, you'll be tackling challenging enemies and bosses in methodical, fluid combat, while resting at checkpoints peppered throughout the world. Of course, you'll be accruing a currency - known in-game as Memoria -- as you defeat adversaries, which can be spent on leveling up your hero and purchasing upgrades. Indeed, while the core tenets of the now-iconic blueprint are out in full force, what tends to make or break a new entry in the popular sub-genre is how it differentiates itself from the competition.

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Thanks Couchpotato!

More information.
 
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Anyone tried the demo since they updated it?
I think it was just basic tweaks, right? Or did they add anything substantial?

I loved it until I reached those catacombs with the sorcerers or whatever they are. At that point the game went from an 8-9 to a 6-7 to me.
 
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