Dhruin
SasqWatch
Scorpia has the first full review of Eschalon we've seen. As usual for her site there's no score but the text is quite positive apart from some criticism of the class system and certain balance issues:
More information.Unlike many games today, the world is not linear. For example, in Neverwinter 2, locations showed only when you learned about them in some way, and so travel was very restricted. Eschalon is more like Oblivion, where you can start walking in any direction, without waiting for someone to tell you about an area.
Going some places too soon, however, can get you killed. Unlike Oblivion, monsters do not scale to your level. So it’s entirely possible for you to wander into an area you’re not strong enough to handle yet.
One thing not seen much in games lately is the puzzle. Eschalon does have some puzzles strewn through the dungeons, though none are particularly difficult, and most have clues nearby. Still, a nice touch.