Expeditions: Rome - Patch 1.1.3

Redglyph

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Logic Artists have posted the notes of the first patch for Expeditions: Rome. The patch should be released soon.

v1.1.3 - Patch Notes

Hey we have patched a large number of localisation issues / crashes

- A large update to the game's localisation for all languages. There are still a few translation updates that will be added in future patches
- A number of crash fixes for improved overall game stability.
- A fix for a progression issue involving the encounter with Cassius during the Whack the Mole quest.
- Fixed an issue with the Deianeira character appearing in sections of the game she is not supposed to be based on story decisions. There may still be one remaining scene she could show up in based on story decisions which we are investigating for an upcoming patch
More information.
 

Redglyph

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Hotfix - v1.1.4

A quick hotfix that they announced yesterday during the dev stream:

Hotfix - v1.1.4

1. Modified the encounter in the quest Ambiorix’s Warning:
  • Fixed an issue with the encounter not completing if players manage to kill all the enemies during the encounter.
  • Cativolcus now places a Rally banner at the start of the fight.
  • A Charger and Arsonist have been added to Cativolcus’ team.
  • Adjusted the level of the enemies in the encounter slightly.
  • If you lose the encounter, all injuries will be cleared when you wake up later.

2. Fixed an issue where characters who are hurt during the Rome Sweet Rome quest will still be injured after the 5 year jump at the start of the Message From Lucullus quest. They will now be healed.

3. When using the Twitch extension, the nameplates for the characters will now be colored based on whether they are allies (green), enemies (red), or neutral (grey). The name plates will also fade out a bit if the character is defeated.

4. Fixed an issue with Afrorum legion not pathing correctly in the Gaul region.

5. Fixed an issue where Centurions could be hired for the Afrorum legion in Gaul when the Legion Afrorum was not available.

6. Fixed an issue where a barrel was blocking a ladder on the Mountain Village instance.

7. Improved game stability (crashes).

8. Fixed an issue where Deianeira was appearing in sections of Rome when she was not supposed to (based on story decisions).

9. Fixed a hex issue on Cliff Pass Overlook that could cause the player to get stuck if their own character happens to be standing on this hex when combat ends.

10. Fixed an issue where characters would “RAAAAAAAHHHHHH” every time enemies move from retargeting when using the Twitch extension.

11. Added some refund functionality to the Twitch extension:
a. You will be refunded if you try to apply a status effect when that effect is already applied.
b. You will be refunded when you try to heal a character at full health.
 

Darkheart

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Wow, that's better on Steam. On GOG it was really a 25-GB patch to download, it's only finished now. At least it's possible to play while it's downloading.

This one was around 300 MB on Steam. The one before made you re-download the complete game. :S
 

Carnifex

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For some reason I remember a few games with prior patches on great old games that seemed to be much larger than you'd suspect. I'm not exactly sure why that is, unless the patching systems work very differently.
 

Redglyph

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This one was around 300 MB on Steam. The one before made you re-download the complete game. :S

That's weird, we didn't have that with the previous patch on GOG, but it was released 2-3 hours later. So it really depends.

It was really a big issue with BG3, a few updates were 60-70 GB. Then you had to keep 3 times that space free on the same disk because of the download, the new and old version of the files when the patch was being applied... Thankfully Galaxy added an option to specify the location of each operation, which made it more tolerable.
 

purpleblob

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That's weird, we didn't have that with the previous patch on GOG, but it was released 2-3 hours later. So it really depends.

It was really a big issue with BG3, a few updates were 60-70 GB. Then you had to keep 3 times that space free on the same disk because of the download, the new and old version of the files when the patch was being applied… Thankfully Galaxy added an option to specify the location of each operation, which made it more tolerable.

It sounded like some Steam users were also experiencing this but I don't think anyone figured out why it is so for a few users.
 
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