Fable - Retrospective Review @ Continue-Play

Couchpotato

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Continue-Play takes a look back at Fables: Legends, and decided to review the game at the same time, Here is a small sample to get you started.

Even decoupled from Project Ego’s infamous reputation, Fable: The Lost Chapters remains an ambitious undertaking that underlines everything troublesome about the gaming industry’s fixation with innovation. As an action-RPG, it’s simplistic, button-mashy, poorly balanced, and a bit repetitive. As a story, it’s inconsistent and discordant.

But as a project, Fable: The Lost Chapters is somewhat faultless. It’s a mishmash of mechanics and storytelling tools that don’t always weave the most interesting stories. But when it does, it does so with such earnestness that it’s difficult to hate it.

At the time of its release, Molyneux’s words certainly cast it in a terrible light: there’s no magnificent oak tree coming from one beautiful acorn. There’s just the stock story of the Hero of Oakvale, a lot of farting, burping, tens of marriages in tens of towns, some light property management, and a lot of disappointment. However, decoupled from its backgrounds, Fable: The Lost Chapters is just pure, dumb fun.
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joxer

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It's 2014. and a certain game was released a few weeks ago. Original Sin.
There are no farts, burps, grinds, marriages and other stuff in Original Sin. Yet, it's pure fun. Fable pure fun? Yea, it was. In previous century.

Why is that so?
Because of the uttermost important thing.

Unlike D:OS, in Fable:TLC you just can't save game whenever you want. Because for Fable gamesaves you don't have enough of free space on HDD. No, 1TB HDD is not nearly enough. You'll get a proper savegame system when they start manufacturing 10Tb HDDs. In the meantime, the only possible solution is to have checkpoints.
 
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