What is actually new is the assessment criterion that to determine whether a loot box is an inseparable part of a game of skill, it must be looked at how the game is played by the vast majority of players. If this criterion is also used by the Dutch State Council in the future, this means that the actual in-game economy will be of high importance when assessing the legality of loot boxes.
Dad has been left shocked after discovering a $20,000 bill following his daughter’s spending spree in Genshin Impact.
So an 18 year old adult spends $20,000 on a game and Genshin 'causes' this and daddy is surprised?
This player can't handle money and should have no free access to an unlimited credit card. Next month she's on a spending spree at Amazon - maybe this has to be regulated as well.