Dev-blog #6 explains the combat system of Glasshouse:
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Thanks Farflame![DEV-BLOG #6] Building the combat system of Glasshouse
Unveiling the behind-the-scenes of the Combat System prototype and the sidescrolling sequences
Hello compeers,
welcome back to our little Autonomous Social Center, where we generally take ourselves a bit more seriously and shed some light on that chimera known as Glasshouse. In recent months, the collective has accelerated development thanks to a paradigm shift in our production structure. With pre-production now completed, I've officially handed over the reins of project management to Gianmarco, leaving me more time to focus on the script and the artistic/creative direction of it. Gianmarco, who has been a Game Designer on Glasshouse since 2022 and has gained valuable experience managing Handmancers (a parallel project developed by 58Blades), proposed that the collective adopt the "Agile methodology": In essence, we have replaced Trello with Notion, embracing a more systemic approach to development based on flexible sprints, instead of rigid deadlines. We have also increased the number of weekly meetings, and now each department is fully autonomous, which is a result of past decisions to create windows, not walls, toward each other's work. If Glasshouse is a collective stream of consciousness, then FLAT28 is a social funnel channeling it.
Today, for the first time, we will show you the Combat System prototype, but we will also take a look at the Sidescroll sections and the new residents who will join soon Dorm 73B.
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