Ripper
Зичу Вам успіхів
- Joined
- November 8, 2014
- Messages
- 12,085
Could be tempting, and I may look into it, but not now. My main interest is working on mathematical things like cellular automata, self organizing systems, chaos theory (self-disorganizing systems?), and image processing. I have been considering using API's like DirectX and OpenGL because at least in some cases they perform better than GDI+ for 2D output. And since Vulkan seems to be the coming API, I thought learning that one should be my first attempt (I have used DirectX and OpenGl before, but that's a veeeery looong tiiiime agoooo.)
I have not thought of using game engines for this, but I'm open to try it, including Godot. But at the moment only as a user, not a contributor.
However, now I'm concentrating on C++, since C# support for the API's I've looked at leaves something to be desired (not saying that it doesn't exist). Besides, making GUI applications from the ground up is funny (fondly remembering his OS/2 days and also XWindows programming).
import<Human>; std::Male pibbuR{}; (pibbuR==pibbuR)?pibbuR++ : pibbuR--;
Well, if you do fancy it one day, I suspect they would greet warmly a pibbuR who wrestles complicated mathematics for sport.
- Joined
- Nov 8, 2014
- Messages
- 12,085