GreedFall 2 - Day & Night Cycle

HiddenX

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GreedFall 2 has a day and night cycle:

GreedFall 2 | Day & Night Cycle

Greetings Carants!

Much like the endless cycle in our own world, both day and night play a part in GreedFall 2’s. Today, we wanted to show off these elements and take you on a little tour.

Remember to pack your sunscreen (or, if you forget, hope the locals sell burn heal) along with your stargazing blanket, and let’s wander under the sky’s vast expanse.

Everything the light touches is our kingdom...

When the sun rises, the world around you transforms. Birds take to the skies, whilst butterflies seek out flowers scattered around towns and forests. Meanwhile, streets fill with life, chatter echoing throughout as people get on with their day.

... so don’t go outside at night.

When it bids adieu and sinks into the horizon, draping the night’s veil across the skies, similar changes take place. With the moon looming overhead, the stars greet you as lights begin flickering within cities. Once bustling streets quieten to a murmur, and, depending on your location, the gentle sound of waves lapping or the cries of cicadas will fill the air.

It’s the circle of liiiiiiiiife.

Thanks to the team’s hard work, you can watch time slowly tick by as environments go from day to night and ambient sounds change around you. Breathing life into the game, it follows you across your arduous journey as you travel through Teer Fradee and Gacane.

Watch the sun set from the windows of Uxantis' council room, admire the midnight skies above you onboard the Constanzia, and listen to the trees rustling next to a flowing river next to your village – if you take a moment to smell the flowers, you’ll be able to witness the world transforming.

Some places will change drastically depending on the time.

This cycle will extend to the next part of your adventure, where bright and lavish streets await you. But careful where you tread. The city is very different come nightfall, as you'll discover in the next chapter...
Thanks Couchpotato!

More information.
 
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Hang in there Greedfall 2 - I believe in you!
 
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I don't, but I hope it hangs in anyway and proves me wrong!
 
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Well at least this developer can implement a day and night system unlike Larian. :rotfl:
 
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Well at least this developer can implement a day and night system unlike Larian. :rotfl:
I got an idea that somebody will bring this up. 😅

I wonder if GF2 can learn something from Clair Obscur regarding unique fantastical world, monsters, flashy combat animations, unique mechanics for each hero, attractive main cast + famous voice actors etc. GF was generally praised for its world at the time and I like it too but its not on the level of CObscur and GF2 probably needs more to really stand out.
 
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I've been playing a little. The visuals look good, the character creation options are severely limited and the eyebrows are horrible, and I much prefer the combat from the first game over the new iteration. Gf1 was one of the few games where I actually enjoyed the combat. Otherwise it's not all that bad.
 
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Great, time to look online for timetables to meet NPCs and progress quests and events. I hope they at least add a "wait" command to skip time at any moment.

Lowering my expectations for this one, but we'll see I suppose.
 
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I've been playing a little. The visuals look good, the character creation options are severely limited and the eyebrows are horrible, and I much prefer the combat from the first game over the new iteration. Gf1 was one of the few games where I actually enjoyed the combat. Otherwise it's not all that bad.
Really? Combats if GF1 felt so generic and non entertaining, to me.

It's basically the reason why GF2 doesn't really interest me.
 
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Really? Combats if GF1 felt so generic and non entertaining, to me.

It's basically the reason why GF2 doesn't really interest me.
That may be your mistake. Because GF2 has tactical RTwP combat (EDITED), very different from GF1.
 
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Isn't it still a RTwP system? What makes it so different? I must admit I haven't been paying much attention to this game.
Oh, my bad. I mixed it up. Of course, its RTwP.
 
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They've said they're aiming for combat similar to Dragon Age: Origins in GF2. Haven't played the EA, so dunno how close they got, but that goal is enough to at least keep the game on my radar instead of just ignoring it.
 
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