GreedFall 2 - Preview @ TSA

HiddenX

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TSA checked out GreedFall 2:

Greedfall II: The Dying World is a prequel that takes too many backward steps

The original Greedfall was a cult hit when it launched back in 2019, so fans were excited to find out a second game was being released into Early Access this year. A few eyebrows were raised at The Dying World being a prequel, but early announcements sold the idea of discovering how the island of Teer Fradee and its inhabitants dealt with the influx of colonial exploration. This wider aspect of depicting the impact of colonialism was probably the most interesting part of the first game so I was keen to explore this more. After a few somewhat frustrating hours with the game’s Early Access build, I was left questioning not the story being told so much as the changes made to the game’s mechanics.

The very beginning of The Dying World offers an attempt at transition from the previous game. You choose your character from a very limited creation process (and no option for baldness – at least not deliberately) and have a pretty exposition heavy conversation with a friendly member of the Alliance. You are soon interrupted and told to visit the village leaders to find out more about your destiny as a Sage and the initiation ritual you must undergo to fulfil this role. The first few hours play out as a tutorial that encompasses the initiation tasks and involve you exploring the island and learning the basics of combat and investigation.

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Thanks Couchpotato!

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Joined
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Well not a glowing positive review this time. One new change I don't like is the Semi-TB combat. They claim it's like Dragon Age: Origin but it's not. As I rarely paused combat. :unsure:
 
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