Grim Dawn - Development Update

HiddenX

The Elder Spy
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Crate Entertainment posted they plans for the version 1.2 of Grim Dawn and future enhancements. A public test will take place this summer, and the update is expected in late summer or early fall:

Grim Misadventure #176 - So the New Thing

ARPG community's a bit active of late, isn't it? Many new faces are joining us, and some old ones are coming back from retirement. We're happy to have you. Somehow it feels like Grim Dawn's best years are still ahead of it!

There are rumors abound of a v1.2 coming...of MOAR? It's all tantalizingly close, but we are not ready to go into full detail just yet. But...let us dust off the ol' tome for a moment with a little misadventure to hold you over.

Grim Dawn version v1.2.0 is going to be entering the public playtest later this Summer with an expected release in the late Summer/early Fall. This update is, to put it mildly...a big one. We have gone through literally hundreds if not thousands of data entries to bring you quality of life improvements and breathe some fresh air into the game.

V1.2.0 will deliver upon our promise to implement some of the outdated Grim Internals utility 409.

These are the features we are planning to implement:


  • Option to disable Day-Night Cycle
  • Option to disable Fog
  • Option to display Cooldown Counters on the quickbar
  • Auto-Pick Up Radius can now be increased
  • New visual alerts for Legendaries, Monster Infrequents, Double Rares, and Double Rare Monster Infrequents.
  • In addition, Monster Infrequents will be marked by an icon to separate them from standard Rare items.
  • New options for monster health bars, including thicker visuals and option to display % values and active debuffs
In addition, we plan on improving certain boss runs in the future, though not in v1.2.0. This will come in the form of better shortcuts, but also making the boss runs themselves more lucrative and enjoyable. Teleporting directly to a boss room is basically a cheat, and while some players are content with cheating in this manner (it's a game, have fun, you do you), we think it's better to make things more fun in general.

One such change we are planning to make is with drop rates. Getting a good Monster Infrequent roll is already a lot of RNG. There is no need to also have your boss attempts cheat you out of a chance of getting that roll in the first place. As such, all Bosses will have a 100% chance to drop their (non-legendary) Monster Infrequents.

Which brings us to the other half of this update. In addition to the usual round of balancing and bug fixes, we are planning MOAR. Here is but a taste:


  • You will be able to play the entirety of the game up to the level cap on the difficulty that's enjoyable to you. To support this, level scaling will be updated on Normal and Elite difficulty. Many areas on Normal will scale up to level 100. Elite difficulty will scale up to level 100 in all areas. Loot quality and experience gains will remain higher on higher difficulties, as before, but if playing up to level 100 on a more relaxed difficulty is for you, then we feel there is no reason to stop you. Have fun!
  • Toggled buff effects will be automatically toggled on and no longer need to be on the skill bar. Toggled skills with energy costs will have those costs removed. Anyone that has 2 exclusive skills learned on their character for some reason will want to pick one though, or the game will choose for you.
  • To top it off, you will be able to disable visuals for toggled buffs in the game options to improve visual clarity on your character and to show off all that gear.
  • The Nullification mechanic (ex. Arcane heroes) will be overhauled. It will purge all temporary buffs and Disable toggled buffs for 2 seconds. No more fumbling through your skill bars to turn auras back on.
  • For the modders out there, the console will log lua errors in custom games. We are also looking into enable certain debug commands for you, such as the debug cursor for locating game coordinates.
  • Pets will default to an Aggressive stance rather than the Normal stance. This setting can still be toggled on a pet by pet basis as desired.
  • You will be able to select your desired Main Menu theme in the game options.
  • MOAR
As for what is beyond v1.2.0...now I am not saying there might be something more in the future...but maybe I am saying there is something more in the future...

Like knowing what is coming up next for Grim Dawn? Stay tuned for the next Grim Misadventure 😉
Thanks Redglyph!

More information.
 
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Game just never dies. Don't know if that's a good or bad thing.:unsure:
 
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Game just never dies. Don't know if that's a good or bad thing.:unsure:
Grim Dawn is so much fun, that I come back to it from time to time like I do for Spellforce, Might&Magic VI or others...
There are a few games, which I replay every few years. They may not even be the best games ever, but they have something which makes playing them comfortable. It is like a favorite dish that you eat from time to time or a place that you like to revisit.
 
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I finished Grim Dawn (Normal difficulty) a couple of months ago, and I'm currently doing some non-campaign game content (Crucible/Shattered Realms) in order to get some lacking achievements.
I wish some of those upcoming changings were already in effect while I was playing the Campaign mode. At least, they will be when I start Campaign once again, this time in a greater difficulty.
 
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I'm still playing it and I'd love to see some QoL improvements. The "Toggled buff effects will be automatically toggled on and no longer need to be on the skill bar." will be welcome, for instance, as there aren't many free fingers with one hand on the mouse. ;)

Something else that irks me is when I change the weapon: the related skills are not available and I either have to the skills of all the weapons on the quickslot bar, or use both bars and switch them at the same time I switch weapon. If they had a general shortcut "weapon skill", it would improve things a lot (I wonder if it wasn't like that in Path of Exile).
 
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One of those kick starters that I'll never regret, though the style isn't my favourite these days. And if the blokes keep doing work on the game, so much the better for the players.
 
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Anyway just ignore me like I said before I'm an old curmudgeon. I prefer the old fashioned way when games got a few patches and we're finished, but times change.

Now we get 30+ patches, countless DLC, and re-released remasters.

Moving on the new fixes sounds interesting at least. Though part of that update sounds like more content, or maybe even a possible sequel is in development?
 
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Grim Dawn is so much fun, that I come back to it from time to time like I do for Spellforce, Might&Magic VI or others...
There are a few games, which I replay every few years. They may not even be the best games ever, but they have something which makes playing them comfortable. It is like a favorite dish that you eat from time to time or a place that you like to revisit.
I couldn't get into it despite liking the post-apoc setting. The gameplay was just too repetitive for me. I should give it another shot sometime seeing as how so many people here praise it.
 
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I think i have a different opinion than many of you. I loved titan quest when it came out and the add on made it even better but this game never really grabbed me. I'm not sure if it was because I was older (after all 10 years between the 2 is quite a bit); or whatever but the quests and areas i never found very fun or exciting. Having said that the developer certainly did well off of it - esp after they were screwed by the publisher of titan quest so i'll give them that.
 
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Anyway just ignore me like I said before I'm an old curmudgeon. I prefer the old fashioned way when games got a few patches and we're finished, but times change.

Now we get 30+ patches, countless DLC, and re-released remasters.

Moving on the new fixes sounds interesting at least. Though part of that update sounds like more content, or maybe even a possible sequel is in development?
My vague understanding is the new game is a totally different genre - sort of like the developer numantian moving on from lords of Xulima (which didn't sell that well); though we still hope there will be a xulima-2 with a lot of refinements.
 
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Anyway just ignore me like I said before I'm an old curmudgeon. I prefer the old fashioned way when games got a few patches and we're finished, but times change.

Now we get 30+ patches, countless DLC, and re-released remasters.

Moving on the new fixes sounds interesting at least. Though part of that update sounds like more content, or maybe even a possible sequel is in development?
Farthest Frontier is still in EA, but they have two unannounced projects so hopefully there's a sequel among them. I wonder how they do since they're a small team (about 17 employees).
 
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It's a good thing. All changes seem good, I'll do a replay run after i finish BG3.
 
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Crate Entertainment is hosting a stream today to discuss about 1.2 (Twitch link).


Are you excited for more Grim Dawn? We will be hosting a Twitch livestream on Tuesday, August 29th, at 1PM EDT (5PM GMT).

Learn all there is to know about the upcoming v1.2 update, the most comprehensive free update Grim Dawn has ever seen! And maybe we'll get into what's next. ;)
 
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Called it earlier this month another expansion was in development.
 
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I have mixed feelings on this. On one hand, I played the living shit out of this game last decade (more hours than I'd care to admit). On the other hand, I ended up rage-quitting it due to too many of my builds getting nerfed into the ground (I ended up deleting all my savefiles and never looking at the game again). So if I were to pick up this expansion, that means I'd have to start completely over from scratch. That may not necessarily be a bad thing, except having to grind all the gear and recipes again. I guess there's always grim stash or whatever its called, but cheating kinda defeats the fun of these games.
 
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This 3rd expansion apparently gives some background story about the Kurn, who are featured in their upcoming RTS. That's what motivated them to create this new expansion. They're aiming at a 2024 release.

Some of the changes in 1.2 prepare the game for the expansion, but there are also many improvements. They want to test it thoroughly so it'll be out early fall.

EDIT: I see the link of the first post is apparently no longer valid. There's a list of the changes in 1.2 > here <.
 
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Are you sure they have a RTS game in development @Redglyph? As all you find on their website is Grim Dawn and their newest city building game Farthest Frontier.
 
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Crate Entertainment mentioned something about an RTS game awhile back, but it's hard to find any info on it.

 
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